Taiko the Waterbender
Verified Member
Hello! I hope you are having a great day in the ProjectKorra Forums.
I came here to suggest two features that would be nice if implemented.
First: Bloodbending
So, that creepy ability shown for the first time by Hama, consists in manipulating the water inside a body, including blood (because sweatbending isn't that creepy at all).
At the moment, in the main plugin, you can bloodbend every mob (tell me if I am wrong, please).It would be nice if there was settings so you can choose which mob could be bloodbent. Per example:
This would be a minor change. When you select a water source, instead of appearing black smoke, it would appear water splash particles (the same particles used when rain drops hit the floor).
Thank you for reading!
If you dislike it or you think that something here isn't working as it should, please comment what needs to be changed.
Once again, thanks!
I came here to suggest two features that would be nice if implemented.
First: Bloodbending
So, that creepy ability shown for the first time by Hama, consists in manipulating the water inside a body, including blood (because sweatbending isn't that creepy at all).
At the moment, in the main plugin, you can bloodbend every mob (tell me if I am wrong, please).It would be nice if there was settings so you can choose which mob could be bloodbent. Per example:
mob=bloodbendable, mob ∈ IR \ {Skelleton, Wither Skeleton, Blaze, Magma Cube}
(Sorry, I couldn't resist in adding some Maths in here *o*)
If it wasn't readable, I was trying to say that every mob is bloodbendable exept that mobs that are between { }.
Second: Selection(Sorry, I couldn't resist in adding some Maths in here *o*)
If it wasn't readable, I was trying to say that every mob is bloodbendable exept that mobs that are between { }.
This would be a minor change. When you select a water source, instead of appearing black smoke, it would appear water splash particles (the same particles used when rain drops hit the floor).
Thank you for reading!
If you dislike it or you think that something here isn't working as it should, please comment what needs to be changed.
Once again, thanks!