MeskenasBoii
Verified Member
To be straight honest, I don't like how you bend in this mod. Multiple reasons:
1. Defaults are odd (the way you have to stretch your fingers to Z and V in mr fantastic means to cycle through elements, that makes it impossible to move your character and bend)
2. Redefine how bending should activate and the controls.
3. Less of variety in scrolls and no "discovery" aspect which rather comes in unlocking.
1. To start off, I think controls should be kept to a minimum and defaults to be more reasonable set. Defaults are odd, as you have strech your fingers to, let's say Z and V in mr fantastic means to cycle through elements, that makes it impossible to move your character and bend simultaniously. I dunno If it just due to my small keyboard, but I think it applies to the rest: you have to abandon your WASD/Arrow keys to cycle bending elements If you happen to wield more than one bending, which imo this kind of setup doesn't flow with combat. And I know you can argue “If you don’t like it, go under options to change the controls”, but Defaults are such a standard that at the very least must be met to affordance-friendly standard and anybody gonna notice a badly set-up right away. You may had as well not bother having any concern and just had assigned the player to unwillingly bend for example with A and S to be left&right cycling keys, W for Use Bending, A for Skils menu. Point is, it would be hard to get used for newplayers to bending elements due to poor controls and would much frustating in figuring out for themselves as the more elements they start obtaining, the more keys it would take to assign ability for and harder would be to figure out which one would inventive choice.
Solution: Instead, I would propose incorporating the cycling feature to one key (the reason and the method for that will be described below) as B, while having use bending feature be represented by V. This way, you wouldn't lose the control to move around your playable while your thumb is resting on either top of the following keys that are next to each other.
2. I think use bending should adapt to a new mechanics, while cycling takes over the radial dial. I do think it would feel more natural, affordance-friendly If you had to hold my new proposed key to trigger and keep bending active, while doing the respective actions for the corresponding abilities:
(Hold V) - Jump to airjump.
(Hold V) - Sneak to wall/airbubble/iceburst.
(Hold V) - Sprint to slipstream/waterskate.
(Hold V) - Punch to waterarch/mineblocks/firearch/lightning arc/airgust; additionally hold and sweep the mouse to airblade (or could come in RMB).
(Hold V) - RMB a block to waterbubble/pickupblock/lightfire/airblade/iceprison/sandprison/explosive pillar.
(Hold V) - Punch&RMB to wave/ravine/flamethrower/cloudburst.
(Hold V) - MMB to heal/restore/fireball/lightning redirection/explosion
(Hold V) - Sweep the mouse while holding LMB to airblade.
(Hold V) - RMB to airshield.
Just know, that changes to this control will still be manually changeable in the skill menu. However, these default one's would be realistic as to how bending principally works by correlating/synching-in with player's physical moves, and what is better way to do that then to tie in with the vanilla in-game player actions.
3. I think it would be cooler If instead of scrolls being board as distinguished by differen bending arts, they could instead come in a form of abilities. On adventure, you would have to search in dungeons/templates for scrolls that may spawn for a random ability for you to learn. At the start of the game, you won't be able to access the skill display menu until you discover a scroll for a particular ability and read it (right click the found in question ability scroll). And thus, this adds a fun trip to the gameplay of having to gather puzzle pieces to make the skill menu display complete. Or the skill menu display could be not accesible from get-go, but you could only open it once you got the universal scroll, which either comes in a craftable form after assembling all the scroll pieces in the crafting grid or only can be find through a pregenerated chest and form there you could glue to it more
1. Defaults are odd (the way you have to stretch your fingers to Z and V in mr fantastic means to cycle through elements, that makes it impossible to move your character and bend)
2. Redefine how bending should activate and the controls.
3. Less of variety in scrolls and no "discovery" aspect which rather comes in unlocking.
1. To start off, I think controls should be kept to a minimum and defaults to be more reasonable set. Defaults are odd, as you have strech your fingers to, let's say Z and V in mr fantastic means to cycle through elements, that makes it impossible to move your character and bend simultaniously. I dunno If it just due to my small keyboard, but I think it applies to the rest: you have to abandon your WASD/Arrow keys to cycle bending elements If you happen to wield more than one bending, which imo this kind of setup doesn't flow with combat. And I know you can argue “If you don’t like it, go under options to change the controls”, but Defaults are such a standard that at the very least must be met to affordance-friendly standard and anybody gonna notice a badly set-up right away. You may had as well not bother having any concern and just had assigned the player to unwillingly bend for example with A and S to be left&right cycling keys, W for Use Bending, A for Skils menu. Point is, it would be hard to get used for newplayers to bending elements due to poor controls and would much frustating in figuring out for themselves as the more elements they start obtaining, the more keys it would take to assign ability for and harder would be to figure out which one would inventive choice.
Solution: Instead, I would propose incorporating the cycling feature to one key (the reason and the method for that will be described below) as B, while having use bending feature be represented by V. This way, you wouldn't lose the control to move around your playable while your thumb is resting on either top of the following keys that are next to each other.
2. I think use bending should adapt to a new mechanics, while cycling takes over the radial dial. I do think it would feel more natural, affordance-friendly If you had to hold my new proposed key to trigger and keep bending active, while doing the respective actions for the corresponding abilities:
(Hold V) - Jump to airjump.
(Hold V) - Sneak to wall/airbubble/iceburst.
(Hold V) - Sprint to slipstream/waterskate.
(Hold V) - Punch to waterarch/mineblocks/firearch/lightning arc/airgust; additionally hold and sweep the mouse to airblade (or could come in RMB).
(Hold V) - RMB a block to waterbubble/pickupblock/lightfire/airblade/iceprison/sandprison/explosive pillar.
(Hold V) - Punch&RMB to wave/ravine/flamethrower/cloudburst.
(Hold V) - MMB to heal/restore/fireball/lightning redirection/explosion
(Hold V) - Sweep the mouse while holding LMB to airblade.
(Hold V) - RMB to airshield.
Just know, that changes to this control will still be manually changeable in the skill menu. However, these default one's would be realistic as to how bending principally works by correlating/synching-in with player's physical moves, and what is better way to do that then to tie in with the vanilla in-game player actions.
3. I think it would be cooler If instead of scrolls being board as distinguished by differen bending arts, they could instead come in a form of abilities. On adventure, you would have to search in dungeons/templates for scrolls that may spawn for a random ability for you to learn. At the start of the game, you won't be able to access the skill display menu until you discover a scroll for a particular ability and read it (right click the found in question ability scroll). And thus, this adds a fun trip to the gameplay of having to gather puzzle pieces to make the skill menu display complete. Or the skill menu display could be not accesible from get-go, but you could only open it once you got the universal scroll, which either comes in a craftable form after assembling all the scroll pieces in the crafting grid or only can be find through a pregenerated chest and form there you could glue to it more
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