xNuminousx
Verified Member
When using the shift version of RaiseEarth, you should be required to shift for the entire duration. Right now, you just tap shift and the whole thing progresses; this isn't exactly accurate. I propose a sort of charge if you will.
Basically, the shift version of raise earth will continue to progress upwards until one of the following:
This would also allow a player to customize the size of the raise earth to their needs; as long as it's lower than the height in the config. So if they don't need to shift for the entire duration, or they don't need an unnecessarily tall wall, then they don't need to make one. It sort of adds more strategy and unpredictability to the game.
I couldn't find a gif of what I'm looking for so idk if you don't know. Just imagine when Sue's sons, the twins, made a wall around them when fighting Kuvira's army in Zao Fu. They made relatively tall walls and had to focus on them while creating them.
Basically, the shift version of raise earth will continue to progress upwards until one of the following:
- The player stops shifting
- The wall has reached maximum height
This would also allow a player to customize the size of the raise earth to their needs; as long as it's lower than the height in the config. So if they don't need to shift for the entire duration, or they don't need an unnecessarily tall wall, then they don't need to make one. It sort of adds more strategy and unpredictability to the game.
I couldn't find a gif of what I'm looking for so idk if you don't know. Just imagine when Sue's sons, the twins, made a wall around them when fighting Kuvira's army in Zao Fu. They made relatively tall walls and had to focus on them while creating them.