Hero
Verified Member
Who likes spammers? I don't.....at all. It's super annoying have to fight a person who just spams moves like earthblast or maybe watermanipulation and even raiseearth. Whats the solution? Burnout.
What is burnout?
"Physical or mental collapse caused by overwork or stress." -Definition of Burnout.
How would this affect PK?
With burnout, anytime a move/moves are being spammed or used too often, the cooldown would increase. The increment would be subtle at first, but once they continue to spam a move over and over, the cooldown would be a lot more noticeable.
What would it look like?
Imagine spamming earthblast over and over and then you realized that you can't do it after often because your burnout levels are high. Or you did a powerful move, but realized that you can't do it again.
What would it affect?
It would affect all moves. The burnout level for each move would be different. So you won't get as tired from holding a shield, but you will get tired from constantly using one attack.
What would this fix?
It would fix the problem with spammers for one.
It would also keep server owners from having to adjust the config to make players happy.
It would keep users from constantly using powerful attacks such as lightning.
And overall make fighting much more strategic and more interesting in the long run.
How long would a burnout level last?
Depending on what move you are talking about, it can last from a few seconds to 10 seconds.
How is this canon?
The term itself isn't canon, but whenever you see people fighting on the show, you don't often see them using the same move before switching to another and after a big attack, (for example, Lightning) not only do they slow do just a little bit, but they don't use it again for quite awhile unless certain conditions.
What certain "conditions"?
Events such as the full moon would lower burnout levels. It wouldn't completely get rid of them, but it would negate them for the long run.
What is burnout?
"Physical or mental collapse caused by overwork or stress." -Definition of Burnout.
How would this affect PK?
With burnout, anytime a move/moves are being spammed or used too often, the cooldown would increase. The increment would be subtle at first, but once they continue to spam a move over and over, the cooldown would be a lot more noticeable.
What would it look like?
Imagine spamming earthblast over and over and then you realized that you can't do it after often because your burnout levels are high. Or you did a powerful move, but realized that you can't do it again.
What would it affect?
It would affect all moves. The burnout level for each move would be different. So you won't get as tired from holding a shield, but you will get tired from constantly using one attack.
What would this fix?
It would fix the problem with spammers for one.
It would also keep server owners from having to adjust the config to make players happy.
It would keep users from constantly using powerful attacks such as lightning.
And overall make fighting much more strategic and more interesting in the long run.
How long would a burnout level last?
Depending on what move you are talking about, it can last from a few seconds to 10 seconds.
How is this canon?
The term itself isn't canon, but whenever you see people fighting on the show, you don't often see them using the same move before switching to another and after a big attack, (for example, Lightning) not only do they slow do just a little bit, but they don't use it again for quite awhile unless certain conditions.
What certain "conditions"?
Events such as the full moon would lower burnout levels. It wouldn't completely get rid of them, but it would negate them for the long run.