On many servers I go on, there is the option to donate your money for access to more than 1 element. And ive noticed an unbalance with many people who have multiple elements. All of the elements have their respective strengths and weaknesses, which keeps them balanced. However once somebody has multiple elements some of those weaknesses which are key to balancing the elements go away.
I want to suggest a config option for server owners to reduce the damage and increase the cooldown of moves when people have moves from multiple elements bound. For example lets say Im a firebender, I donated and got airbending as a reward. If I bind an air ability my firebending and airbending abilities both get a reduced damage and increased cooldown. You would also be able to exclude certain people from this such as your servers avatar that you cycle through every time period. I think it would be possible to create a file that holds the names of the players that are excluded. It would automatically exclude people who have /bending avatar, from the nerfs by default.
Lets say there was a theoretical battle on a pk server with jedcore, between a person with 1 element and a person with four can combine the strengths of all 4 elements, air's mobility, fire's damage output, earth's defensive capability, and water's versatility. And suffer little to none of the weaknesses these elements have alone, has a distinct advantage over everybody.
This is what the config would look like.
For the people who will say, multibending has disadvantages too, my response to it is, its disadvantages do not equal the amount of advantages it gives, unlike having only 1 element.
Oh, and don't even get me started on Chi blocking plus bending.
I want to suggest a config option for server owners to reduce the damage and increase the cooldown of moves when people have moves from multiple elements bound. For example lets say Im a firebender, I donated and got airbending as a reward. If I bind an air ability my firebending and airbending abilities both get a reduced damage and increased cooldown. You would also be able to exclude certain people from this such as your servers avatar that you cycle through every time period. I think it would be possible to create a file that holds the names of the players that are excluded. It would automatically exclude people who have /bending avatar, from the nerfs by default.
Lets say there was a theoretical battle on a pk server with jedcore, between a person with 1 element and a person with four can combine the strengths of all 4 elements, air's mobility, fire's damage output, earth's defensive capability, and water's versatility. And suffer little to none of the weaknesses these elements have alone, has a distinct advantage over everybody.
This is what the config would look like.
Code:
MultipleElementsNerf:
Enabled: false
CooldownAddition: 2(in seconds)
DamageReduction: 1.0
MinElementsRequires: 2 (the number of elements needed to apply this to you)
ExcludeOps: false
ExcludeAvatar: true
For the people who will say, multibending has disadvantages too, my response to it is, its disadvantages do not equal the amount of advantages it gives, unlike having only 1 element.
Oh, and don't even get me started on Chi blocking plus bending.