SuperBower118
Verified Member
Element: Air
Move Name: Cyclone
Move Type: Offensive / Defensive / Combo
Combination: AirShield (Tap Sneak) -> AirSpout (Tap Sneak) -> Tornado (Hold Sneak)
Cooldown: 6 Seconds
Description: Cyclone would be an empowered airspout. This airspout would force the user to be stationary. This means that the person wouldn't be able to move horizontally at all. However, they could move vertically, but only upwards. Now what this empowered airspout would do is a few things. First of all, the airspout can't be cut or dissipated at. Only the user could stop this airspout, and that would be by letting go of sneak and having the cooldown kick in. Second of all, the base airspout would extend to about 3x3 blocks wide. Third of all, this airspout would pulsate rings of powerful air, with there being a 2 block verticle break between the rings. Finally, Cyclone would nullify any basic attack (Fireblast, EarthBlast, WaterManip, etc.) Essentially, it'd look like this.
The rings would do 1 heart if they hit you, and do a good amount of knockback, along with the potential to do minor wall damage
Canon:
Move Name: Cyclone
Move Type: Offensive / Defensive / Combo
Combination: AirShield (Tap Sneak) -> AirSpout (Tap Sneak) -> Tornado (Hold Sneak)
Cooldown: 6 Seconds
Description: Cyclone would be an empowered airspout. This airspout would force the user to be stationary. This means that the person wouldn't be able to move horizontally at all. However, they could move vertically, but only upwards. Now what this empowered airspout would do is a few things. First of all, the airspout can't be cut or dissipated at. Only the user could stop this airspout, and that would be by letting go of sneak and having the cooldown kick in. Second of all, the base airspout would extend to about 3x3 blocks wide. Third of all, this airspout would pulsate rings of powerful air, with there being a 2 block verticle break between the rings. Finally, Cyclone would nullify any basic attack (Fireblast, EarthBlast, WaterManip, etc.) Essentially, it'd look like this.
The rings would do 1 heart if they hit you, and do a good amount of knockback, along with the potential to do minor wall damage
Canon: