HydroMan
Verified Member
I thought of a better way than my last one method in "selecting a source withut looking at it". One of the person I argued had a good valid point that "[waterbenders need] to acknowledg-e/(ing) the water is there. You have to know the water is there to bend" and I can agree on that even when it is in-game. So I thought of a better way by adding a command, which would be a new thing in the plugin that (the command) could alter one's bending.
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With a command, like llets say
The x is the number of the blocks player away cant click to indentify a source and y is a random number (greater than x). Within the [x-y] square brackets, you type the number of the radius, ranging from-to between this variable ,that you are looking for water . If <...> paramenter is including, the source will be searched on that direction that was provided in the command. If the source is detected, it can be then be selected by just clicking while pointing at something non-source thing and when the move is exuceted, a elementwhip will be heading towards the bender from the source, and if no obstancles are in the way the move is then performed succesfully.
Eg: Lets say the x and y is 8 and 19. I (as a waterbender) type in the chat: //look for source 17; Message pops in the chat and it shows only to me that "You can feel the water's presence You can feel how it flows... how it's soft". Now that I know that there is water from me within 17 blocks, I can now select that source, which is far away, by lmb/shift while my crossheir is pointing a block. If I was, for example, left clicked while torrent is selected, I could hold shift to drag a one block stream of water to form myself a torrent. Now I can easily
As I found out that in now one of the recent betas, the auto sourcing was changed that you don't need to click at a source when only right next to the water. With this, it could collaborate even more as a great dynamic to waterbending, while still limiting from being to op and allowing them to select an specific area from where to bent water from with this ideal method.
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With a command, like llets say
or//source selection [x-y] <North/East/South/West>
, this will let the player "feel" (notifying throught the chat) if there is water by the selected radius with the use of waterbending.//look for source[x-y] <North/East/South/West>
<> - optional | [] - required
The x is the number of the blocks player away cant click to indentify a source and y is a random number (greater than x). Within the [x-y] square brackets, you type the number of the radius, ranging from-to between this variable ,that you are looking for water . If <...> paramenter is including, the source will be searched on that direction that was provided in the command. If the source is detected, it can be then be selected by just clicking while pointing at something non-source thing and when the move is exuceted, a elementwhip will be heading towards the bender from the source, and if no obstancles are in the way the move is then performed succesfully.
Eg: Lets say the x and y is 8 and 19. I (as a waterbender) type in the chat: //look for source 17; Message pops in the chat and it shows only to me that "You can feel the water's presence You can feel how it flows... how it's soft". Now that I know that there is water from me within 17 blocks, I can now select that source, which is far away, by lmb/shift while my crossheir is pointing a block. If I was, for example, left clicked while torrent is selected, I could hold shift to drag a one block stream of water to form myself a torrent. Now I can easily
As I found out that in now one of the recent betas, the auto sourcing was changed that you don't need to click at a source when only right next to the water. With this, it could collaborate even more as a great dynamic to waterbending, while still limiting from being to op and allowing them to select an specific area from where to bent water from with this ideal method.
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Last edited: