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1.7.0 BETA 9

Mist

Staff member
Administrator
Hello all! Another impressive dev build, done completely by our amazing staff. Expect some HUGE news concerning the future of ProjectKorra within the coming days (again, it's huge).

  • General Changes
    • Added basic death messages.
      • There is now a new config for death messages.
      • Internal Changes: New ConfigManager class, ConigType, allows for multiple config files. (Will be great for more things we plan to do)
      • Various improvements with how we handle configs.
  • Waterbending Changes
    • WaterArms Changes
      • Fixed WaterArms causing flooding.
    • WaterManipulation Changes
      • Attempted to fix WaterManipulation water being left behind on occasion. Some blocks may be left, but it is far less than it used to be.
    • IceBlast Changes
      • Added default cooldown of 1.5 seconds.
      • Fixed SOME lag issues and made the ability look and act nicer.
      • Added an on collision sound and effect.
  • Earthbending Changes
    • Improved Earth Dynamic Sourcing
      • If an Earth source could not directly be found then dynamic sourcing will attempt to search for a nearby valid earth block to use instead.
      • Fixed a bug that was causing errors with finding distance between worlds.
    • EarthSmash Changes
      • EarthSmash no longer uses dynamic sourcing.
        • EarthSmash was behaving weirdly with dynamic sourcing because it requires the user to release shift to activate the ability, reverted to previous version.
    • New Ability: SandSpout
      • Requires the user to have the sandbending subelement.
        SandSpout is slower and lower than Air and WaterSpout by default.
      • Requires the player to be above sand/sandstone to use (like how WaterSpout relies on a Water Source)
      • Any players caught in the spout will be dealt small amounts of damage over time and will be blinded from standing in the whirlwind.
 

Pur3_Fox

Verified Member
Hello all! Another impressive dev build, done completely by our amazing staff. Expect some HUGE news concerning the future of ProjectKorra within the coming days (again, it's huge).

  • General Changes
    • Added basic death messages.
      • There is now a new config for death messages.
      • Internal Changes: New ConfigManager class, ConigType, allows for multiple config files. (Will be great for more things we plan to do)
      • Various improvements with how we handle configs.
  • Waterbending Changes
    • WaterArms Changes
      • Fixed WaterArms causing flooding.
    • WaterManipulation Changes
      • Attempted to fix WaterManipulation water being left behind on occasion. Some blocks may be left, but it is far less than it used to be.
    • IceBlast Changes
      • Added default cooldown of 1.5 seconds.
      • Fixed SOME lag issues and made the ability look and act nicer.
      • Added an on collision sound and effect.
  • Earthbending Changes
    • Improved Earth Dynamic Sourcing
      • If an Earth source could not directly be found then dynamic sourcing will attempt to search for a nearby valid earth block to use instead.
      • Fixed a bug that was causing errors with finding distance between worlds.
    • EarthSmash Changes
      • EarthSmash no longer uses dynamic sourcing.
        • EarthSmash was behaving weirdly with dynamic sourcing because it requires the user to release shift to activate the ability, reverted to previous version.
    • New Ability: SandSpout
      • Requires the user to have the sandbending subelement.
        SandSpout is slower and lower than Air and WaterSpout by default.
      • Requires the player to be above sand/sandstone to use (like how WaterSpout relies on a Water Source)
      • Any players caught in the spout will be dealt small amounts of damage over time and will be blinded from standing in the whirlwind.
Vury naiice
 

SenpaiBlaze

Verified Member
PK is my favorite plugin, its so fun to use and I love how configurable it is. The API is nice too.

If only pk would allow name changes :p
 

DangerGuy27

Verified Member
Shouldn't sand spout also work for dirt/grass? Dirt, after all, is made of things such as rocks, sand, and clay.
 

Pickle9775

Staff member
Head Moderator
Moderator
Verified Member
Shouldn't sand spout also work for dirt/grass? Dirt, after all, is made of things such as rocks, sand, and clay.
But it's not pure sand. There is a sub element based on sand. Besides just because dirt is made of a small part of sand that doesn't mean sand and dirt are the same.
 
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