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  1. SuperBower118

    (Fire) FireDaggers

    Note: The Buffing ability for this move was completely taken by Gamzee's thread, http://projectkorra.com/forum/threads/fireaugement-fire-ability.2676/#post-36231 please also give credit to Gamzee, for I merely edited and added on to his idea. Element: Fire Move: FireDaggers Move Type...
  2. SuperBower118

    (Fire) FireWhips

    Fire, Air, And Water all have ways of nullifying burn damage almost instantly, which would make WhipBlast a waste of your whips. If you're fighting an earthbender, they can always raiseearth or earthgrab in front of them to protect them, and a chi blocker can easily dodge a 3x3 wide blast that...
  3. SuperBower118

    (Fire) FireWhips

    Either way, I'm pretty sure that at the damage difference isn't doubled at daytime. But now that I know that, the damage and cooldown values that I have stated are the ones that I'd imagine for FireWhip and it's moves.
  4. SuperBower118

    (Fire) FireWhips

    Damage at day isn't doubled, it's just that at Night, fire is slightly nerfed, but the difference between night and day was never something drastic as that. (From my perspective) I planned for the damage I stated to be the damage done at day. I hope that if this gets accepted, PK can just nerf...
  5. SuperBower118

    Denied BloodBending MultiAbilities

    I disagree with you on what you said about Bloodbending remove- I can see used as a potential possibility on arena servers- since on most servers Bloodbending is a donor move, this could be (I hate to say it) like chi-blocking, but the effects of being not able to bend being greatly longer. That...
  6. SuperBower118

    Denied BloodBending MultiAbilities

    The only thing I have a problem with is Slot 3: Control/Possesion. Bloodbenders never gained the ability to access their victim's sight, or even to fully control them- the way how Bloodbenders controlled people wasn't 100% Accurate, and by this, I mean that they couldn't have full control of a...
  7. SuperBower118

    (Fire) FireWhips

    Is that.. a good reaction or a bad one?
  8. SuperBower118

    (Fire) FireWhips

    Now I'm pretty sure that something like this has been suggested before, but please. At least read through this suggestion entirely before commenting. Element: Fire Move Name: FireWhips Move Type: MultiAbility / Offensive Warm-Up: 1.5 seconds Cooldown: 7 seconds Description: You would hold...
  9. SuperBower118

    New Earthbending Abilities/Changes

    I suppose that if it was possible, AirSuction and AirBlast, COULD be combined, and it'd make some sense, but then there'd be the issue of Combos. And unlike RaiseEarth / Collapse, AirBlast, I find, is used MUCH more frequently than RaiseEarth and Collapse, so then, there'd be the problem of...
  10. SuperBower118

    New Earthbending Abilities/Changes

    I still don't see what the problem is with combining these two moves... they're both opposites of each other and it'd be best to streamline bending as much as possible as long as it's reasonable. In this case, both moves involve controlling a vertical mass of earth in someway, and with what I...
  11. SuperBower118

    New Earthbending Abilities/Changes

    The same could be said with WaterWave and WaterSpout, but those got combined. Either way, it's not an entirely game changing difference (Unless you like to spam raise earth or collaspe) but it would be helpful, at least in my eyes. I find that it's better to streamline moves if you can.
  12. SuperBower118

    New Earthbending Abilities/Changes

    If you're left clicking and right click to raise/collapse one block, then just hold sneak and then left click/right click for the bigger earth wall / collapse
  13. SuperBower118

    OctopusForm Mechanics Change

    I should hope that if this is added, that octopusform will no longer go through walls and the spheres of ice created by torrent.
  14. SuperBower118

    Breath Of Fire

    Perhaps it could have more range and the only damage it would give would be burning?
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