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  1. SuperBower118

    (Fire)[Combustion] Combustion Reworking

    I remember reading a post saying that the PK Staff has decided to keep burn damage, I think it was because it was a minecraft feature, or something similar. How is the damage in this too much? This is combustion we're talking about, not ordinary firebending. I've already listed ways to defend...
  2. SuperBower118

    Fire Bending Rework

    Zuko was not very skilled at the time he was doing this. This was before he was "taught" be the last two dragons. Also, Zuko was not anything special as a firebender, especially at birth. It was during his journey with Aang that he really became a talent firebender (even though Iroh did teach...
  3. SuperBower118

    Fire Bending Rework

    It's possible for firebenders to make fire precise, if they need to. Even though in this example, it's tiny fireblast that could barely harm a person, I feel like it still proves that fire can be precise if it needs to be.
  4. SuperBower118

    (Fire)[Combustion] Combustion Reworking

    If the blast backfired on you, I wouldn't imagine that it would do even MORE damage to the point where it's nearly 2x of the original, and even though it'd be right on top of you, if you get hit by a combustion, the blast would most likely have exploded right in front of you, or to the side of...
  5. SuperBower118

    Spam Cooldown

    Theoretically, this would make sense, but in reality, it doesn't. The sources barely hinder decent benders, it doesn't take much time for you to slightly look down, and it's very easy to spam moves like WaterManipulation, where you can easily hit a person on land with some guidance via left...
  6. SuperBower118

    Have the PK programmers gone to school?

    So let's see... You're propelling yourself with fire as a firebender. In JetBlaze, I can only imagine that the fire you're propelling yourself would become large enough that people would actually get burnt. So tell me Why would the firebender take damage.
  7. SuperBower118

    (Fire)[Combustion] Combustion Reworking

    No, it would not be able to be redirectable. It would be a straight line, just like the regular combustion. I'll make the consequences a bit higher if you get hit while you have a charge, or if you're charging, but remember. It can be fairly easy to hit you while you're charging if you're at...
  8. SuperBower118

    (Fire)[Combustion] Combustion Reworking

    Combustion bending in the show was a very rare technique, with only two people in total shown to have this ability. Both P'li and Combustion Man's blasts were deadly in their own aspects, with P'li's blasts having the ability to curve around objects and Combustion Man's blasts containing, in my...
  9. SuperBower118

    Charging moves (new concept)

    What are you refering to?
  10. SuperBower118

    Charging moves (new concept)

    I don't see why you should get punished for "charging too long" as you might want to hold a charge until your opponent falls down to the ground, they drop their shield, etc.
  11. SuperBower118

    Charging moves (new concept)

    So that's basically just removing the feature to hold a charge for a fireblast that will be in it's charged version, which I disagree with.
  12. SuperBower118

    Charging moves (new concept)

    I still don't understand what you mean by charging too late... but I do understand what you mean about the 3rd level effects on the move
  13. SuperBower118

    Charging moves (new concept)

    But what about level 3? That's what I'm talking about..
  14. SuperBower118

    Charging moves (new concept)

    So you're saying to remove the ability to hold a charged fireblast that will actually work normally... Not sure if I like that or not...
  15. SuperBower118

    Why deiny everything make it better

    I have seen some people say that whether something is canon or not doesn't matter, but then I see staff and some other people say that whether something is canon or not matters... I'm confused... but I don't think whether something is canon nor not should greatly effect whether a suggestion gets...
  16. SuperBower118

    WaterVortex

    God damn, that is big... Can we downsize it to a 3x3 spout.... I mean, that thing is the size of a tower This is what I mean by a 3x3 spout..
  17. SuperBower118

    Why deiny everything make it better

    I highly doubt staff deny things without a reason... I personally think that your SandDome Idea was pretty pointless because of the charge up time, and the fact that it was SAND protecting you. Not sandstone, SAND... Even though sand in a great quantity can have a substance, I highly doubt a...
  18. SuperBower118

    Denied Sandshell (sandbending)

    Isn't this literally just a copy of sanddome, which was denied by @Loony http://projectkorra.com/forum/threads/sanddome-sandbending.3132/#post-42519
  19. SuperBower118

    (Fire) FireWhips

    Pretend the red glass are fire particles. Note that this is not how exactly I would imagine it, just a rough sketch FireWhips when you're not moving FireWhips when you're moving WhipBash (Stage 1) WhipBash (Stage 2) WhipBash (Stage 3) WhipSweep WhipClash (Stage 1) WhipClash (Stage 2)...
  20. SuperBower118

    BlastKick

    Zuko has done this before, even though this was during the Final Agni Kai during Sozin's Comet. Funny, I had an idea like this concepted for a while, but I was iffy on whether I should present it to the community or not. Now that I think about it, I have a lot of ideas for fire that can be...
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