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  1. SuperBower118

    Complete (Air) WallDamage Cap

    Also counter =/= balance. If you have to do X to prevent airburst doing 9 hearts, that isn't balance.
  2. SuperBower118

    Complete (Air) WallDamage Cap

    That doesn't counter the fact that airbenders should be able to do a solid 9 hearts in one move. If you want airburst to be able to 1 hit KO, the option's in the config.
  3. SuperBower118

    Complete (Air) WallDamage Cap

    The title basically says it all. I'm asking for a WallDmg cap, if there isn't one already, in the config. Basically, it'd be able to set walldamage so it can only do so much damage, this way so we don't have airburst one shotting people who fall to the ground safely via firejet, airspout, ect...
  4. SuperBower118

    Denied Basic Move Combo - All Elements :3

    You click on insert then click on quote, then you start typing in technical fancy stuff, then you type in the words you want the quote to be.[/SPOILER][/SPOILER]
  5. SuperBower118

    Spam Cooldown

    I'm taking time to argue because if I'm gonna argue back, I'm gonna do it properly. I'm not trying to start arguments, I'm stating my opinion on either the thread, or on another person's statements on a thread. The reason why I'm constantly replying back is because with pretty much every counter...
  6. SuperBower118

    New Air Passive!

    It'll add an actual use to the move. Tbh, I don't see how a spout of air and using a sphere of air to catch an arrow are related.
  7. SuperBower118

    New Air Passive!

    I would honestly like this better if it was added to airbubble, because moves like tornado and airshield would conflict with this. With Airbubble, you would left click instead, pretty much representing how Bumi had to hold his hands out for the pocket of air to appear.
  8. SuperBower118

    Spam Cooldown

    1) If it applies to almost every move then why did you point out the fact that a lot of fire's moves have AoE? 2) Air's the element as knockback, as you stated in point 5. Of course airbenders would have an easier time preventing earthbenders from getting close, but the rest of them, not so...
  9. SuperBower118

    Denied Basic Move Combo - All Elements :3

    I feel like the part where the move's effects change after using them a certain amount of times is RPG ish.
  10. SuperBower118

    Spam Cooldown

    1): Torrent has the potential to hit multiple people if you can aim it right. 2): Earth can easily take out people by spamming earthblast under them if they can get close 3): Earth has shockwave to seperate people, and earthsmash to deal good damage and knockback. 4): Spam isn't only annoying, I...
  11. SuperBower118

    EarthBending changes...

    So you're saying a man in water isn't going to get severely injured by getting hit by electricity while he's in water? And Fire shouldn't have a disadvantage against water because like you said, this isn't pokemon. Either way, this isn't the topic on the thread, so I'm going to get back on topic.
  12. SuperBower118

    EarthBending changes...

    Lightning also shouldn't be so uncontrollable to where it will decide to completely change course. Waterbenders should be stronger in water, I agree, but Lightning should be able to incapacitate and do strong damage to waterbenders in water.
  13. SuperBower118

    FireJet in the AvatarState

    It's not OP, it doesn't need to be canon, and not everything in bending or in minecraft is logical. Waterbenders can torrent firebenders while firejetting, which isn't so hard, then can make an ice sphere in front of the firebenders before releasing a move, or when they land. They can pull up a...
  14. SuperBower118

    EarthBending changes...

    So you're saying of a waterbender is 30 blocks away from land, which in my definition, is camping, that it's still easy to watercamp. Waterbenders can't really watercamp when facing another waterbender. Lightning doesn't spread up the spout, has a charge-up time, and sometimes doesn't even go...
  15. SuperBower118

    EarthBending changes...

  16. SuperBower118

    EarthBending changes...

    So you're saying that an earthbender's bending powers are magically disabled inside of earthgrab, or that earthgrab prevents them from bending the earth inside of it?...
  17. SuperBower118

    FireJet in the AvatarState

    I don't get what you're saying. If you're saying that the handcuff on the rope was used to stabilized Azula's flight, then you're correct. If you're saying Sozin's Comet + AvatarState is required to achieve stabilized flight, then you're wrong. Ozai didn't have any trouble flying in between...
  18. SuperBower118

    FireJet in the AvatarState

    You realize those are only TWO earthbenders...
  19. SuperBower118

    (Fire) FireStream

    I'm not starting flame wars, A. B: I still don't see what your point was for clarification. What was there to clarify? The changes were quite obvious, and I don't see how you could mistake them.
  20. SuperBower118

    EarthBending changes...

    Camping, or at least my definition of it, is when waterbenders just go on their spouts and stay out of harms way from Earth, Fire, Chi, and even air, since it gets overpowered in a spout fight.
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