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  1. xNuminousx

    Finished Sound Pack

    Sound pack are just resource packs which don't alter the actual textures, just the sound files. That may be one of the reasons why they changed the official name from "texture pack" to "resource pack" because it doesn't only include textures but also things like sounds, fonts, animations, etc...
  2. xNuminousx

    Miniature Mother Tree In Swamp

    They are nice builds, definitely post more. And you shouldn't have to repost the resource. Just release an update.
  3. xNuminousx

    Miniature Mother Tree In Swamp

    You could replace those 4 sided logs with 6 sided logs to make it look nicer. Just a suggestion.
  4. xNuminousx

    Spiritual Projection

    His ban should be up by now.
  5. xNuminousx

    Cleanse

    Then all you need to do is provide your suggestion and leave it at that. Leave it up to the creator himself to decide what happens. All of the dramatics you provided were unnecessary in trying to persuade anyone to change this. As said before:
  6. xNuminousx

    Cleanse

    And you're still acting like Sobki is responsible for how other servers use the ability. Tragic.
  7. xNuminousx

    Cleanse

    Just because someone makes it doesn't mean someone has to use it. If you don't want to use it for your server, then don't use it. However, what someone does with their server is up to them and not you. You're complaining to the wrong people, that's why it comes off as:
  8. xNuminousx

    Suggestion Chi Healing. *(New Moves)*

    Please list abilities for Fire, Earth and Air that allow you to heal yourself faster than natural regeneration in the core plugin and I'll explain why you're wrong.
  9. xNuminousx

    Invisible building plugin for 1.12.2

    Not to the same efficiency but if you replace all of the blocks within a region with barriers it'll create the same effect.
  10. xNuminousx

    Invisible building plugin for 1.12.2

    //replace wood,glass,door 166
  11. xNuminousx

    MetalCables

    This hasn't been updated in a while, I wouldn't recommend using until it is updated. However, the report is still useful.
  12. xNuminousx

    Certain BlockFaces not working?

    Everything is on GitHub, have at it. https://github.com/xNuminousx/Spirits/blob/master/src/me/xnuminousx/spirits/ability/light/Orb.java
  13. xNuminousx

    Cleanse

    The person who made it.
  14. xNuminousx

    Certain BlockFaces not working?

    That would be my exact confusion lol
  15. xNuminousx

    Certain BlockFaces not working?

    Basically there's a configuration option that can be turned on or off. If requireGround is true, then the canSpawn method will be ran. If canSpawn returns false, then the ability won't continue on. If it returns true, then the ability continues. The canSpawn method is using targetLoc to check...
  16. xNuminousx

    Certain BlockFaces not working?

    So a little update. I got the method to work better than before. The only issue now is that it doesn't work on ceilings. Rather than trying to sniff out which block faces weren't working, I figured the whole BlockFace collection probably means more than what I think so I included all of the...
  17. xNuminousx

    Spirits

    Also, for those who clone Spirits on GitHub, I accidentally removed the JRE from the libraries so if you imported it, it seems broken. I've added the JRE back so you should be able to clone without issue now.
  18. xNuminousx

    Spirits

    Issue found: In the latest ProjectKorra update (1.8.7) they've updated their MovementHandler API a bit. The abilities Purify and Corrupt use this and will need to be updated to work with 1.8.7. Until this happens, I recommend disabling the abilities.
  19. xNuminousx

    Certain BlockFaces not working?

    I've already tested that method in game. I'm using it for my ability Orb and this method determines whether the Orb can be placed down or not. This method works for half of the faces but the other half do not. Although, I'm sure I could split the method up to see what's working and what's not.
  20. xNuminousx

    Certain BlockFaces not working?

    So for starters here's the code I'm working with: private boolean canSpawn(Location loc) { Block targetBlock = loc.getBlock(); if (targetBlock.getRelative(BlockFace.DOWN).getType() == Material.AIR && targetBlock.getRelative(BlockFace.UP).getType() == Material.AIR...
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