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  1. Hero

    Denied Chi Effects

    I just noticed how bland chiblocking is in the effects department. I think it would be cool (and possibly helpful) to have small white particle effects (like air) outlining where the move went. So for SwiftKick, it could be a small air particle making a cresent shape (I always imaged SwiftKick...
  2. Hero

    Denied [AVATAR] [DARK SPIRIT] Jinx, Hex and Curse

    We know that dark spirits are more on the sinister side of things. From corrupting people to destroy all our ways of life...you can tell they can be tricky at times. Behold! Jinx, Hex, and Curse. What is a jinx, a hex and a curse. In simple terms, they are curses that people can cast on others...
  3. Hero

    Denied The Ability To Name Moves

    I don't really know how to explain this suggestion without it being short and simple. It would be cool to be able to name moves. For example, WaterManipulation can be called (Idk) WaterShuriken or HydroBlast. This would just be a need cosmetic thing to add.
  4. Hero

    Denied Fire and Earth Charge

    Don't like big text? Deal with it! We should add a system where if you hold shift for a certain amount of time, a bigger more powerful version of whatever move will appear. For example, just clicking with fireblast should do little damage (Or get rid of fire damage). When you hold shift for...
  5. Hero

    Suggestion Grappling Hook

    I think Grappling Hooks should be able to hook onto people and pull on the "rope" so you can trap them or being them towards you. I also thing that if you are to run and you have the hook on them, you'll get dragged along but whateves.
  6. Hero

    Denied Raise/Arise Chiblocking (...)

    We should make a chiblocker-ing move called Raise! It would allow the chiblocker to suck the life out of a person to completely heal themselves! It would give you the buffs of: Haste 3 Speed 10 Strength 9000 (hue..) Resistance 8000 (hue hue...) Absorption 800 Regeneration 100,000 It will be a...
  7. Hero

    What's The Deal With Steambending?

    What is the deal with this whole steambending sub-element debate? Whenever someone suggests a move or idea that involves steambending, 3/4 of the page has to do with whether it should be a thing or not. In my opinion, it should be added. Let's bring science to this. Steam is the vapor into...
  8. Hero

    Suggestion Air Bison

    To my knowledge, command blocks can make it so you can spawn cows with air particles that fly. That is all that needs to be said.
  9. Hero

    Denied Waterbending - Ice Shatters

    You know how Airbenders have a wall damage system to deal more damage? How about giving Waterbenders a ice shatter system where you can freeze a ball of ice and then shatter it to deal damage. Unlike wall damage, anyone can use the ice shatter system, but it would primarily help waterbenders...
  10. Hero

    PK Makes FF IV After Years Band System

    If you never played FF VI After Years, Band is a system in where certain characters and moves pair together to do a team attack. Image that in PK. Basically you can have an earthbender do EarthSmash and a firebender light it on fire with FireBlast. Then the earthbender can launch the boulder...
  11. Hero

    Denied New Freeze Function

    After reading @nutterbutter, he/she said that the freezing with Surge and Torrent is unrealistic, I agree with this. Im suggesting that for Surge, we make water wrap around the player and then freeze. This would make much for sense and it would help with the problem of people phasing though...
  12. Hero

    Denied Re-Suggestion Firebending - Flare

    Note: This is a re-suggestion of an old move that I came up with. This is just to bring it back and give it more depth. Name: Flare Element: Fire Purpose: Moderate knockback How is it not OP: It does the same damage as fireblast, but doesn't burn. Only has a 180 degree range. How is it...
  13. Hero

    Final Fantasy Combat System

    I was just thinking about PK and Final Fantasy and I was like "OMG! Someone should make a Final Fantasy plugin with a combat system like PK!". The classes would include: White Mage - Specializing in healing/protective spells. Black Mage - Specializing in damaging spells. Red Mage - Both...
  14. Hero

    Denied Massive FireNerf

    Before I start insulting the firebending community, I would like to point out that you should look in the eyes of others. Fire needs a huge nerf/rework. There is so much particles that even on a decreased setting, it still causes issue. I will try hard not to point out damage because thats...
  15. Hero

    Denied Fatigue - All Elements

    This adds a fatigue system that increase cooldowns of move in certain conditions. It would show case a health bar (like the Ender Dragon/Wither) named [PlayerName] Fatigue Lv. The system works as for every direct hit you take, the bar would go up and cooldowns will increase. It also works for...
  16. Hero

    Denied Basic Move Combo - All Elements :3

    What is this suggestion about? Basically, it's making basic moves do combo-like effects. In the show, you see firebenders shooting 3 blasts of fire before they switch to something else. You saw Hama use Torrent (Might be because of the full moon) 3 times before switching to something else. What...
  17. Hero

    Earth bending - Earth Spikes

    We've seen sharp rocks in real life before, so why not add them in here? Earth spike will be a combo. Shockwave (Tap shift) > Shockwave (Hold shift) > Raise earth (Release shift) Earth Spikes will be the earth version of ice spike except you cannot shoot prices of earth. And it will come in...
  18. Hero

    Denied Waterbending - Geyser

    As we already know, waterbenders can change the phase of water from liquid to solid to gas. That means water benders can decrease/increase the temperature of water I am suggesting that we give water a move called Geyser. A geyser is just a pockets of boiling water erupting from the ground. So...
  19. Hero

    My Bending Experience: Tips of the waterbender

    Waterbending is the element of change. It is about turning your opponents move against them and being offensive while being defensive. Hear are my tips in waterbending. NOTE: I am no way a "master" waterbender. Use Torrent to fill your bottles. It is better than WaterManipulation because...
  20. Hero

    What will win in a fight? A whip or a sword?

    I think a whip because its ranged and you can trip people up.
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