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  1. Green

    EarthSmash in AvatarState....

    Scary
  2. Green

    EarthWave

    No the Aang's version and Toph's version why have both? It there a point to this?
  3. Green

    Denied EarthSpike

    Thanks for saying that because I totally agree!! Every bender has a different play style. Think of it this way, bloodbending is not waters actually "play style", sand/metal bending is not earths "play style", and moves like suffocation are definitely not air "play style". So may be if some...
  4. Green

    EarthWave

    I do like the idea of having to ride earthsmash on the ground but I really don't get the point of having two different versions of the move that so the exact same thing....
  5. Green

    Combine abilities

    xD
  6. Green

    Combine abilities

    I'm saying why in the world would anyone now need to have an ability bound all the time see if there is air beneath you.
  7. Green

    Denied AirSense

    But that wouldn't really make sense to have it in chat and besides what is the point then because by there time you look down at your chat you would be already dead xD May be toggle it to either have it in chat, particles, or off by right clicking with airblast?
  8. Green

    Denied AirSense

    Did you not read the red it only does it once every minute for an entity.... And I told you the particles wouldn't be that big!!! I would rather have a little particle in my face then have and earthsmash hitting me..... AND I said this, this ability would not be activated if you are looking in...
  9. Green

    Denied EarthSpike

    Edited some things. And some battles btw ain't nobody got time for holding shift for that long lol and if someone is coming at you but not close enough for you to hit them with the small earthspike click at them, it will give you time to run because they got thrown up in the air.
  10. Green

    Combine abilities

    What are you talking about?!? That is a passive..... Tremorsense is an actual move where you can click to see if there if any airpockets beneath the clicked space.
  11. Green

    Denied AirSense

    Why would that be annoying if your air there is always air in your face.... It is only a few particles and it could be on the side of your screen. And btw if this move gets made then I won't die from creepers!!! :)
  12. Green

    Denied AirSense

    May be make it to toggle it by right clicking with airblast? I really don't understand why you wouldn't use it..... I mean it tells you when a person comes near you. I would find this very useful to run away turn my back and Airbreath when they try to hit me and then go for the hit.
  13. Green

    Denied AirSense

    Does that make more sense @Meskenas-Chi_Blockeris ?
  14. Green

    Combine abilities

    The only thing I do agree about is tremorsense right now has no point at all the be bound to anyone's slots.
  15. Green

    Denied AirSense

    Ok let's say if some walks into this 15 radius around you, you get an alert. Now if they get out of this radius and then come back into this radius you won't be alerted UNLESS in has been a minute or more since you were alerted FOR THAT SPECIFIC PERSON. This is to prevent annoying spamming of...
  16. Green

    Denied AirSense

    Also when using air there is particles in your face all the time.... Either way I updated it Hint: Look for the red!
  17. Green

    Denied AirSense

    10 minutes?!?! No no no that is Wayyyyyy to long. It would only be one particle AND if your facing them it doesn't show up........ I will change the thread though to something else
  18. Green

    Denied AirSense

    Sorry auto correct. Lol
  19. Green

    Denied AirSense

    Nope I don't even like his idea it's not even clearly explained. Sorry mine is betta! xD
  20. Green

    Denied AirSense

    AirSense will be a very useful air passive, that could save a bender from people and projectiles. What this will do is when an entity comes in a 15 radius of you air particles will appear infront of your screen for 1 second. This will alert you they are there. This will happen for every entity...
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