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  1. YourAverageNerd

    Jedcore

    Ask other devs for examples and/or help.
  2. YourAverageNerd

    Jedcore

    Depending on the ability, it may take up to a few days. Go ask the original author to edit it in, not someone else. If you don't want that, be prepared to get your wallet or learn it yourself.
  3. YourAverageNerd

    Addon moves suggestions

    Hello people, I'd like to get into addon making but I have no idea what to create. I feel like most things exist already, and I just can't think of anything. I'd prefer to make something for fire or air, because I don't like implementing source selection. Any suggestions are welcome!! Thanks...
  4. YourAverageNerd

    Jedcore

    Yeah let's just ask someone to recreate something that took a huge amount of time and is already out there.
  5. YourAverageNerd

    I give you a month.

    I give you a month.
  6. YourAverageNerd

    Bending Is Dead

    Lol
  7. YourAverageNerd

    How to create rebounding blast ?

    Oh I see, that's just a typo on my end. Change int[] addition = sides;toint[] addition = sides[i]; And make sure to revert the other changes you made, because it'll mess it up.
  8. YourAverageNerd

    How to create rebounding blast ?

    // Directions, I know I could've used BlockFace but this is simply personal preference private final int[][] sides = new int[][] { // up new int[] { 0, 1, 0 }, // down new int[] {...
  9. YourAverageNerd

    How to create rebounding blast ?

    I have the code for this somewhere in my IDE, let me check :)
  10. YourAverageNerd

    Creating New Sub Abilities, For Players

    It's all coded in Java. Learning javascript can be done in a week really (not saying you can produce anything good but still)
  11. YourAverageNerd

    Creating New Sub Abilities, For Players

    Java != Javascript
  12. YourAverageNerd

    New rating button

    I don't see how having a meme as a profile picture is in any way relevant, but ok.
  13. YourAverageNerd

    New rating button

    Due to this post I'm in need of a "retarded" rating.
  14. YourAverageNerd

    Denied Metalfragments/metalshred/metalbending+ Earthbending details.

    This looks more like a rant than a suggestion.
  15. YourAverageNerd

    RPG Skill Trees!

    Lowest is 1 chunk, AKA 16 blocks. There is a render distance for entities set in the spigot config though, which can be used.
  16. YourAverageNerd

    RPG Skill Trees!

    Here are a few issues. Lag; For each player, every tick, check what players are in their field of vision, check if they use a move, and all that stuff? Let's calculate! Let's say there are 50 players online, so we're gonna repeat the same code 50 times. Let's say 40 of them are looking at other...
  17. YourAverageNerd

    RPG Skill Trees!

    Another concept that just came to my mind: Teaching In the config, there would be a list with moves that have to be taught or given via commands. If not given via commands, these moves can only be learned by finding someone who does know this move, and "teaching" it to them (this could be with...
  18. YourAverageNerd

    RPG Skill Trees!

    Yes, let's get back to the actual question. I think a good thing to do is if each element's tree would eventually split off into a sub element or upgrading your core element. For example; For fire you can pick combustion, lightning, or stronger regular fire. I also think that just granting...
  19. YourAverageNerd

    RPG Skill Trees!

    Ok, so I tried to make sense out of the first sentence, but it was really hard so sorry for any mistakes, the english language is not my mother tongue. I believe you're saying something along the lines of "If they aren't limiting configuration options than why does EarthGrab only have an...
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