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  1. TheSacredWarrior

    Fixed Nvm

    Plugin: ProjectKorra (Core) Version: 1.5.0 BETA 13 Issue: Bottlebending isnt working. Its not mentioned at all in the config, so I'm not really sure what I can do to fix it. It may be another plugin interfering, but I don't think that's the case, since its not mentioned in the config. From what...
  2. TheSacredWarrior

    1.5.0 BETA 13

    Read this, mist already put it in the comments of this anyways.... but just so you know it fixes this exact problem. http://projectkorra.com/threads/worldguard-1-5-0-beta-11.787/
  3. TheSacredWarrior

    Chat Names and Member's Bending

    So after downloading the current dev build for PK and applying it to the server, i noticed a few issues. I'm almost certain they're both easy fixes, but I cant think of the solution. Having not changed anything in the config, player prefixes (ex. [Avatar] or colored names) are not showing up...
  4. TheSacredWarrior

    https://www.youtube.com/watch?v=NCEFMY4TWGw

    https://www.youtube.com/watch?v=NCEFMY4TWGw
  5. TheSacredWarrior

    Seko's water idea emporium (combos, combinations, new moves)

    When it comes to adding more moves, I honestly think combos are the way to go. Adding a new slot move here and there would be fine, but I don't think there should be too many, when you can just fit them into combos. They allow for a smoother transition in moves, going from one move to the next(...
  6. TheSacredWarrior

    Seko's water idea emporium (combos, combinations, new moves)

    I noticed a problem with octopus- whip; you have it so that you hold crouch with octo, then click with torrent so that it makes the octopusform have another function, but when you switch slots the octopusform will disappears. I recommend having it so that you click once or twice with torrent...
  7. TheSacredWarrior

    Seko's water idea emporium (combos, combinations, new moves)

    I understand the combining of moves. I don't think its a necessity though, but if it was put it I wouldnt mind. Glad to see ideas for watercombos are forming!
  8. TheSacredWarrior

    FireCombo

    It isn't too complex in my opinion. There are some moves that take a bit of practice, but that's the point of this; the better you know your element, the more you improve on the combos. You become a better fighter because of it, and it spices up fights more. I was able to perform them well after...
  9. TheSacredWarrior

    Fire: Discharge

    Pretty sure they're planning to use the guardian beams for lightning
  10. TheSacredWarrior

    Fire: Discharge

    This move sounds good. This could turn into a firecombo if they are ever added into the official plugin.
  11. TheSacredWarrior

    Fire combos are looking pretty good. Hope to see some for the other elements soon too!

    Fire combos are looking pretty good. Hope to see some for the other elements soon too!
  12. TheSacredWarrior

    FireCombo

    This would also appeal to those who have been wanting benders to "learn" abilities. With combos, experienced benders can log onto a server knowing the combos that they do, and be able to fight, without having to go through an earning process. This will also put an end to spammers, because from...
  13. TheSacredWarrior

    Denied Fire-bending Passive

    I think this is a good idea, especially since firebenders are more built to fighting. They're entire bending style revolves around fighting, and they would be more fit for it overall. Giving firebenders a slight boost would make sense.
  14. TheSacredWarrior

    FireCombo

    This ability is amazing. I've tried it out and I think that it will definitely change the way people fight with the plugin. This opens up so many more opportunities for other elements as well, and I think it will take PK in a good direction if added. I have always been pushing for combos with...
  15. TheSacredWarrior

    Denied Heat Redirection

    Yeah, this is heatcontrol
  16. TheSacredWarrior

    Denied Certain forms of plant bending.

    I know it may not be ideal when it comes to looks, but what about iron golems? Ive seen other plugins where players can swap places with iron golems, and it seems like the golem's functions are pretty similar to the plant monster in the show.
  17. TheSacredWarrior

    Complete Surf

    I do agree that water has a lack of effective mobility on land. This move looks interesting, and I think it could work well with the element, be it that you make it so that you're crouching while surfing(makes it so that you cant watermanip spam nearby sources, and with waterbottles; it takes a...
  18. TheSacredWarrior

    Improvements to combustion.

    I think they're planning on using that for lightning. So far I've been pretty happy with combustion, its not really that slow and you are able to make it explode on command. The only thing that hasn't really been put in is curving combustion, but even the original combustion bender couldn't do...
  19. TheSacredWarrior

    Earth wave

    This is pretty much being put in with earthsmash. I agree that earth should get something like this, but earthsmash has satisfied me.
  20. TheSacredWarrior

    Optimizing Bending

    One thing that helps a lot is keeping surge bound close to water manip, i tend to keep icespike, watermanip, and surge all near each other. Surge helps a lot when fighting fire or earthbenders, as freezing them will cause whatever they are charging to be ineffective. Also, if you are able to...
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