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ElementalEffects

Side Plugin ElementalEffects 3.0

Changes
- Important changes - Non-important changes
Added 2 new trails: Combust & Blood.
Merged the trail Hydro into Water and the trail FlameArms into Fire.
Added 4 new commands: list, set, remove, get. Their descriptions and uses can be found in the Overview page.
Added the ability to condense the /ee help list in the configuration.
Added several language options to the configuration.
Changed the way permissions work. All permissions have been changed. You can view the new permissions in the Overview page.

Reworked the handling of trails and indicators making it more efficient.
Merged the inventory events into the classes that handle inventories.
Refined several aspects of the RequireElement feature.
Fixed issues with the configurations of StaticField and Eruption.
Removed the Names class.
Added ElementalEffects prefix to certain command feedback messages where it wasn't present before.
Clarified several variables throughout the plugin making it more understandable.
Editing some formatting to make the plugin look nicer.
Fixed the feedback that would spawn if a machine (i.e. the server console) tried to execute a command requiring a player.
Added support to the Minecraft /help command. When you do /help ElementalEffects you'll now see a full list of commands.

New gifs, updated commands, and updated permissions can be found in the overview page. Please report any issues by either using the forums or private messaging me personally any way you can.
Changes
Fixed an error caused by clicking on the outside of any inventory
Fixed requireElement check issues
Added /ee remove command so that you can remove trails by command
Added block/item crack effects back to their respective animations
Added back the ability to edit both GUI names
Changes
Fixed a plugin.yml error that spammed console.
Changes
Updated to Spigot 1.13.2 & ProjectKorra 1.8.8 compatibility.
Fixed an NPE caused by hitting the "Disable Trail" option in the GUI.
Removed the ability to name your GUI (possibly temporary).
Reworked the way some of the particles look / function due to the new API update.
Changes
New trails (SandyCloak, Eruption, Hydro, Icicle Shoes, FlameArms, StaticFields, AeroShield, Float!, ElementalRings, Intensity) - All courtesy of @Pride
New Indicators (AvatarState, Moon, Sun)
Organized both Trail and Indicator GUIs
Recoded the internal functions of the project
Created some new API functions (removing trails, getting trails, setting trails)
visuals, permissions, and commands located in the overview page
Changes
Added GUI item to allow access to switching GUI types without exiting.
Added instruction lore to GUI items.
Added permission based lore to GUI items.
Changes
Fixed spam error cause by HitIndicator
Renamed the config variable "MaxDamage" to "CriticalDamage"
Added Cloud effect for AirParticles. When you are on ground the particles will appear around you. When you are in the air the particles will appear as a cloud around your feet.
Changes
Added indicator: Hit
While activate, anyone you hit will be seen bleeding. The display will depend on the amount of damage (max amount editable in config). If the target receives under the config variable, a small bleeding effect plays. If they receive more than the config variable, more blood appears.
Added Indicator command
/ee indicator
Optimized code and added to the API
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