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Combustionsmoke

Firebending Combustionsmoke

This is not an official ProjectKorra ability, therefore, no official support will be provided in any threads other than this one. Use at your own risk.

works for pk 1.9.0

"Shoot a Combustsmoke at a wall or floor to create a smoke, people inside it get invisible and blinded! Make sure you don't have anything in your hand and that you wear nothing, since it can give you away! You're only fully invisible if you're in the smoke area when it hits the block!"

An custom ability for ProjectKorra, shift to shoot a Combustbeam at your target, if it hits a block a big smokecloud comes, you can change a lot with the config, and there is even an explanation of what everything is there!
Its based on when P'li shoots the ground at the Earthpalace she creates a big smokecloud!

If you shift you shoot the combustbeam, if it hits a block the smokecloud will start

check the youtube video for extra information!

If you have a bug dm me on discord: Woefie#6406

permission: bending.ability.combustionsmoke

jar is attached

Have a nice day Woefie

config:

ExtraAbilities:
Woefie:
fire:
CombustionSmoke:
configdescription: Plz do NOT change this, this is just an explanation of
everything you can change!
SmokeDuration = How long the smoke (the whole thing)
stays.
SmokeParticlesEverySecond = how much smoke particles spawn every
second, note that if you set this to 0 you'll only see the start smokeparticles
FlameParticlesEverySecond = how much flame particles spawn every second,
note that if you set this to 0 you'll only see the start flameparticles
range = the range of the ability (from how far away you can shoot it)
smokeradius = the radius of the smoke not counted from the middle
cooldown = the cooldown of the move
smokeparticles = the amount of start smoke particles
ashparticles = the amount of start ash particles
flameparticles = the amount of start flame particles
blindnessduration = the duration of the blindness effect (4000 smokeduration = 100
blindness/invisduration)
blindnessampligier = the effect level of the blindness effect
invisduration = the duration of the invisible effect
invisamplifier = the effect level of the invisisble effect
SmokeParticlesEntity = how many smoke particles play at the entities, who are in the smokeradius, when
the move hit a block.
FireParticlesEntity =how many fire particles play at the entities, who are in the smokeradius, when the
move hit a block.
SmokeDuration: 4000
SmokeParticlesEverySecond: 500
FlameParticlesEverySecond: 250
effectduration: 999
range: 25
smokeradius: 10
cooldown: 10000
smokeparticles: 500
ashparticles: 250
flameparticles: 500
blindnessduration: 100
blindnessamplifier: 1
invisduration: 100
invisamplifier: 1
SmokeParticlesEntity: 100
FireParticlesEntity: 50
Author
Woefie
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