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CloudRide

Airbending CloudRide v2.2.3

<CloudRide>

Description:
An ancient ability that allows air benders to ride a little cloud, which could help reach things which are high, or if they just want to skip some walking or need to cross over high places.

Instructions:
- Tap left-click while Sprinting and looking up toward your destination to start feeling as a fluffy little cloud is lifting you below your feet. If you are on the ground, it will slightly jump you up.
- While riding on the cloud you can tap left-click to switch between the speed states of the cloud.
- Tap Sneak (Default: Shift) to stop riding the cloud.

Like the ancient air benders, when they needed to get to places above ground...


This ability was inspired by the ancient airbenders way of flying from the episode of The Legend of Korra | Beginnings, part 2.

7094




YAML:
CloudRide:
  Cooldown: 30000
  Duration: 30000
  ParticlesAmount: 30
  SpeedStates:
    Slow:
      Speed: 0.6
    Paused:
      Speed: 0.0
    Normal:
      Speed: 1.2
    Fast:
      Speed: 1.9
    # Example:
      # Speed: 3.0
(1 second in milliseconds is 1000)
Through the config, you can fully customize the speed states of CloudRide and even add
ones of yours!

Also, it would be appreciated if you could leave a rating! :)
Likes: Sc1_original
Author
nghhi2009
Downloads
1,807
First release
Last update
Rating
5.00 star(s) 1 ratings

More resources from nghhi2009

Latest updates

  1. Important Update! Redownload CloudRide with the newest version!

    !ATTENTION! 1. BUGS PATCH: FIXED ABILITY STOP WORKING WHEN DYING. It has been seen as for the...
  2. A much better and Customizable Ability

    Now you could customize the Speed States of the CloudRide ability through the config! And even...

Latest reviews

Works great, looks awesome, and there is one bug (I found): Sometimes it jumps you up like 50 blocks randomly when you activate it.
nghhi2009
nghhi2009
Hey, I'm so sorry for the very late reply... But thanks so much for the review and the bug report! I'm really glad you liked it.
About this bug, I believe it should be fixed in the next update of the ability (2.1.0+). I corrected an issue related to a kind of default auto-jump that was supposed to trigger when activating the ability on the ground. If you still experience the issue after updating, I’d really appreciate it if you could let me know. Thanks again!
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