This is not an official ProjectKorra ability, therefore, no official support will be provided in any threads other than this one. Use at your own risk.
Put the jar into YourServer/plugins/ProjectKorra/Abilities folder.
Bola:
Mechanics:
- Left Click -> Starts the ability on "Double Bola" mode. Bolas thrown in this mode sticks to the target and slows/chiblocks them.
- Sneak + Left Click -> Starts the ability on "Single Bola" mode. Bola thrown in this mode pulls the target towards yourself.
- To charge/spin the bolas you need to either hold sneak or sprint. You can only throw the bolas when they are charged.
- You can hit the entity infront of you while spinning the bolas without throwing them.
Default Configs: (path -> ExtraAbilities: Hiro3: Chi: Bola: )
HoldDuration: 20000 (How long you can wait without throwing the bolas)
Cooldown: 5000 (Cooldown is applied after the ability ends)
SpinDamage: 1
SpinDamageThreshold: 4 (How much spin damage a single bola can deal before it disappears)
ProjectileAttachDuration: 3000 (How long a thrown bola can stay on the target)
SlowLevel: 2
ChargeTime: 1000 (How long you have to spin it before you can throw the bola)
You can find the source code of Bola here:
https://github.com/EmreNtm/bola
Put the jar into YourServer/plugins/ProjectKorra/Abilities folder.
Bola:
Mechanics:
- Left Click -> Starts the ability on "Double Bola" mode. Bolas thrown in this mode sticks to the target and slows/chiblocks them.

- Sneak + Left Click -> Starts the ability on "Single Bola" mode. Bola thrown in this mode pulls the target towards yourself.
- To charge/spin the bolas you need to either hold sneak or sprint. You can only throw the bolas when they are charged.
- You can hit the entity infront of you while spinning the bolas without throwing them.
Default Configs: (path -> ExtraAbilities: Hiro3: Chi: Bola: )
HoldDuration: 20000 (How long you can wait without throwing the bolas)
Cooldown: 5000 (Cooldown is applied after the ability ends)
SpinDamage: 1
SpinDamageThreshold: 4 (How much spin damage a single bola can deal before it disappears)
ProjectileAttachDuration: 3000 (How long a thrown bola can stay on the target)
SlowLevel: 2
ChargeTime: 1000 (How long you have to spin it before you can throw the bola)
You can find the source code of Bola here:
https://github.com/EmreNtm/bola