TheSkyKing
Verified Member
Air benders have a very small number offensive moves.Due to this, airbenders have learned to use their passive moves to cause indirect damage or assist their offensive moves.
In order to better use these passive abilities, i suggest increased impact damage. If an airbender launches themself towards an enemy and makes physical contact with the target, the target should take added damage due to the acceleration and force of the impact.
A way that this could be implamented is that when an air bender moves at a certain speed or falls from a certain height at, they get a slight attack boost depending on the height or speed. The greater the height/speed, the greater damage boost. The boost would affect only one punch. The boost would also end .5seconds after the bender has either landed or slowed down to under the minimum speed limit required for the boost.
Edit: After posting this i realized that this should apply to all elements. Each element has a way of propelling themselves with high velocity, so its only natural that they would have a boost aswell
In order to better use these passive abilities, i suggest increased impact damage. If an airbender launches themself towards an enemy and makes physical contact with the target, the target should take added damage due to the acceleration and force of the impact.
A way that this could be implamented is that when an air bender moves at a certain speed or falls from a certain height at, they get a slight attack boost depending on the height or speed. The greater the height/speed, the greater damage boost. The boost would affect only one punch. The boost would also end .5seconds after the bender has either landed or slowed down to under the minimum speed limit required for the boost.
Edit: After posting this i realized that this should apply to all elements. Each element has a way of propelling themselves with high velocity, so its only natural that they would have a boost aswell
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