6tijn
Verified Member
As you might have noticed, when lots of new moves get added, you'll have to abondon some other moves to make place for the new ones. Only 9 slots, only 9 abilities. In this suggestion I want to give benders the ability to bind everything.
Example: The element of water had 12 moves, but there are only 9 slots. Now, you can only use 9 moves of the 12 in a combat as waterbender.
the moves and how to activate them:
watermanip (activated by shift)
octopusform (activated by left click)
icespike (activated by left click and shift)
torrent (activated by left click)
surge (activated by left click and shift)
waterwave (activated by left click)
iceblast (activated by shift)
waterspout (activated by left clicking and shift)
phasechange (activated by left click and shift)
bloodbending (activated by shift)
healingwaters (activated by -)
waterbubble (activated by -)
To solve the problem we have (12 moves, 9 slots) I'm suggesting to add a command /bending doublebind!
example: watermanip is activated by shift, octopusform by left clicking, so you can mix these two moves in to one slot with the command /bending doublebind watermanipulation octopusform or /b db watermanipulation octopusform. This slot would be called Watermanipulation/OctopusForm
When you are on this slot you can use watermanipulation by shift and also use octopusform by left clicking!
Examples: waterwave + iceblast, torrent + watermanipulation, bloodbending + octopusform, etc.
But what if both moves are activated by the same action (shift + shift or left click + left click)?
Then, an error would pop up when you type /b db (moves with same activating action). 'DoubleBinding inpossible, same activating action' example: /b db octopusform waterwave. Both activated by left clicking.
Some moves are not doublebindable, because they have no activating action or because they exist out of 2 abilities(icespike, surge, etc.). Moves like waterbubble, waterspout and healingwaters, icespike, surge and phasechange.
When using these combos: waterwave + iceblast, torrent + watermanipulation, bloodbending + octopusform. You can bind all 12 water bending moves to your 9 slots and use them all!
I used water as example, but you can also do /b db earthblast earthsmash, /b db catapult lavasurge, /b db ariswipe airshield, etc. etc.!
If you think this idea misses something, needs more improvement, you don't understand something or see a mistake, please tell! I'd be happy to make this suggestion better and improve it! Or if i made nay spelling or grammar errors!
Example: The element of water had 12 moves, but there are only 9 slots. Now, you can only use 9 moves of the 12 in a combat as waterbender.
the moves and how to activate them:
watermanip (activated by shift)
octopusform (activated by left click)
icespike (activated by left click and shift)
torrent (activated by left click)
surge (activated by left click and shift)
waterwave (activated by left click)
iceblast (activated by shift)
waterspout (activated by left clicking and shift)
phasechange (activated by left click and shift)
bloodbending (activated by shift)
healingwaters (activated by -)
waterbubble (activated by -)
To solve the problem we have (12 moves, 9 slots) I'm suggesting to add a command /bending doublebind!
example: watermanip is activated by shift, octopusform by left clicking, so you can mix these two moves in to one slot with the command /bending doublebind watermanipulation octopusform or /b db watermanipulation octopusform. This slot would be called Watermanipulation/OctopusForm
When you are on this slot you can use watermanipulation by shift and also use octopusform by left clicking!
Examples: waterwave + iceblast, torrent + watermanipulation, bloodbending + octopusform, etc.
But what if both moves are activated by the same action (shift + shift or left click + left click)?
Then, an error would pop up when you type /b db (moves with same activating action). 'DoubleBinding inpossible, same activating action' example: /b db octopusform waterwave. Both activated by left clicking.
Some moves are not doublebindable, because they have no activating action or because they exist out of 2 abilities(icespike, surge, etc.). Moves like waterbubble, waterspout and healingwaters, icespike, surge and phasechange.
When using these combos: waterwave + iceblast, torrent + watermanipulation, bloodbending + octopusform. You can bind all 12 water bending moves to your 9 slots and use them all!
I used water as example, but you can also do /b db earthblast earthsmash, /b db catapult lavasurge, /b db ariswipe airshield, etc. etc.!
If you think this idea misses something, needs more improvement, you don't understand something or see a mistake, please tell! I'd be happy to make this suggestion better and improve it! Or if i made nay spelling or grammar errors!