Tidal_Force
Verified Member
Waterarms is a powerful move, regardless of what server one goes on. It has multiple functions, ice that won't unfreeze, and ridiculously fast movement. This presents a problem for ways of waterbending that do not involve them. Given that waterarms is not a "fundamental move" to waterbending (as shown by the show TLA), they should have a trade-off when bound for other styles to be developed.
How it would function:
If a waterbender would have waterarms bound, certain abilities or mechanics would be taken away from them. I realize that such a thing is not canon, but it would improve the balance of bending. Keep in mind that the abilities that would be taken away could not be regained unless the bender removed waterarms from their hotbar.
Possible Moves that Would Be Removed:
Moves that could be removed would include moves that have a function covered by waterarms or moves that work too well with waterarms.
- Torrent (Covered by Spear)
- Surge (Covered by Spear and Grapple)
- Icespike (Covered by Freeze)
- Icewall (Allows near unreachability by conventional moves like torrent without the speed of waterarms)
- Icewave (Reaches through waterarms ice and allows constant freezing capability)
- SwiftSwim (Covered by Grapple)
- Bloodbending (Covered by Grab)
Possible Complaint: Waterarms Are Good Just Because of the Server You Play On:
I would like to point out that this is not true. The multiability function is overpowered on every server I have been on that have waterarms.
In Conclusion:
Waterarms should be an optional choice, not a prerequisite to being decent at water. I'm sure many other benders that are not water would agree with me on the fact that they present waterbenders with too much mobility and capability in one move. Please have an open mind to consider this way of balancing water.
How it would function:
If a waterbender would have waterarms bound, certain abilities or mechanics would be taken away from them. I realize that such a thing is not canon, but it would improve the balance of bending. Keep in mind that the abilities that would be taken away could not be regained unless the bender removed waterarms from their hotbar.
Possible Moves that Would Be Removed:
Moves that could be removed would include moves that have a function covered by waterarms or moves that work too well with waterarms.
- Torrent (Covered by Spear)
- Surge (Covered by Spear and Grapple)
- Icespike (Covered by Freeze)
- Icewall (Allows near unreachability by conventional moves like torrent without the speed of waterarms)
- Icewave (Reaches through waterarms ice and allows constant freezing capability)
- SwiftSwim (Covered by Grapple)
- Bloodbending (Covered by Grab)
Possible Complaint: Waterarms Are Good Just Because of the Server You Play On:
I would like to point out that this is not true. The multiability function is overpowered on every server I have been on that have waterarms.
In Conclusion:
Waterarms should be an optional choice, not a prerequisite to being decent at water. I'm sure many other benders that are not water would agree with me on the fact that they present waterbenders with too much mobility and capability in one move. Please have an open mind to consider this way of balancing water.
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