hey PK.
recently i have been thinking of atleast trying to develop some bending moves (mainly for chi and metal) i have watched a few of the tutorials ect and i have a few questions
(so just try to answer them to the best of your ability if you can)
1. i have seen some abilitys use less class files whereas a normal ability would have a (java, manager, listener, and permissions file) ive seen one with only a (listner, information and permissions file) and they seem to work as if it were normal.
does an ability need to have all of thoes class files to work or does it need a specific ammount of class files with specific names?
2. what defines when you do what?!
let me simplify it: if i were to want to create a fireball for pk what defines when i put in code for the particles of the fireball? what defines when and what class i put the fireball collision code in?
or are you able to put code in in any order or class you please?
is their a certain prosess or somthing that needs to be declared before you can start putting the fun bits of code in?
3. where dem aids at? no, i dont mean thoes types of "aids"....i mean.....what code would define a bending player? is it "bplayer"? or can i just put "player"? and what code would define the player or mob that may be hit by an ability?
is there any sort of sheet or code template to tell me what stands for what so things like jedcore can read my codes if i needed them to?
as of now thats all the questions i got for today. if u can just answer these to the best of your ability and if u cant thank u anyways.
:3
recently i have been thinking of atleast trying to develop some bending moves (mainly for chi and metal) i have watched a few of the tutorials ect and i have a few questions
(so just try to answer them to the best of your ability if you can)
1. i have seen some abilitys use less class files whereas a normal ability would have a (java, manager, listener, and permissions file) ive seen one with only a (listner, information and permissions file) and they seem to work as if it were normal.
does an ability need to have all of thoes class files to work or does it need a specific ammount of class files with specific names?
2. what defines when you do what?!
let me simplify it: if i were to want to create a fireball for pk what defines when i put in code for the particles of the fireball? what defines when and what class i put the fireball collision code in?
or are you able to put code in in any order or class you please?
is their a certain prosess or somthing that needs to be declared before you can start putting the fun bits of code in?
3. where dem aids at? no, i dont mean thoes types of "aids"....i mean.....what code would define a bending player? is it "bplayer"? or can i just put "player"? and what code would define the player or mob that may be hit by an ability?
is there any sort of sheet or code template to tell me what stands for what so things like jedcore can read my codes if i needed them to?
as of now thats all the questions i got for today. if u can just answer these to the best of your ability and if u cant thank u anyways.
:3