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HeatControl: New functions

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XDC122

Verified Member
Update: Heatcontrol

New function info:

I'd like to give heat control some new functions.
A shift function and update to the normal clicking function. First of, the update to the clicking function. Lol

So as we know if you click at some flames, it will go out right? Now can we make it so that if you click at a player or any entity they will also be put out, lets say an ally of yours will soon burn to death, there is not water and he isn't a fire bender, then you be there like, wait I'm a fire bender why can't I put him out.

Ok now the new Shift function, now it gets exiting.
Since the normal click function cools down fire and puts it out, the shift function will make fire even stronger. Here are some examples on how it will work.

If you press shift at a 1 block fire, it will increase to 9 blocks, 1 layer bigger. then if you shift at that again, you add another layer of flames. Your basically making the flames bigger.

If you use it at a burning player it will make the burn damage go faster, you can stop it by getting out of his sight, or hit him or put out the fire yourself, you can also block it if you self has heat control binded. But you have to hold shift if you want to keep the burn speed going.

This function have 4 weaknesses,
Earth:Use earthsmash to block the fire benders sight or catapult to get out of his sight.
Water: use water to put out the flames.
Air: Use air blast to get out of his sight and put out the flames.
Fire:Use heat control to stop the burn.

And thats all weaknesses.

This would sort of make sense, if you can control heat, that means you can make it bigger/stronger or smaller/weaker.
Thats how it should work right?

If you still think that speeding the burn by shifting at a burning guy is op, then give earth blast a cool down, cuz them nubs can spam earth blast by just spam shifting and clicking at yo feat.
 

Hero

Verified Member
Update: Heatcontrol

New function info:

I'd like to give heat control some new functions.
A shift function and update to the normal clicking function. First of, the update to the clicking function. Lol

So as we know if you click at some flames, it will go out right? Now can we make it so that if you click at a player or any entity they will also be put out, lets say an ally of yours will soon burn to death, there is not water and he isn't a fire bender, then you be there like, wait I'm a fire bender why can't I put him out.

Ok now the new Shift function, now it gets exiting.
Since the normal click function cools down fire and puts it out, the shift function will make fire even stronger. Here are some examples on how it will work.

If you press shift at a 1 block fire, it will increase to 9 blocks, 1 layer bigger. then if you shift at that again, you add another layer of flames. Your basically making the flames bigger.

If you use it at a burning player it will make the burn damage go faster, you can stop it by getting out of his sight, or hit him or put out the fire yourself, you can also block it if you self has heat control binded. But you have to hold shift if you want to keep the burn speed going.

This function have 4 weaknesses,
Earth:Use earthsmash to block the fire benders sight or catapult to get out of his sight.
Water: use water to put out the flames.
Air: Use air blast to get out of his sight and put out the flames.
Fire:Use heat control to stop the burn.

And thats all weaknesses.

This would sort of make sense, if you can control heat, that means you can make it bigger/stronger or smaller/weaker.
Thats how it should work right?

If you still think that speeding the burn by shifting at a burning guy is op, then give earth blast a cool down, cuz them nubs can spam earth blast by just spam shifting and clicking at yo feat.
Its really hard to take you seriously when you say stuff like "nubs". I was with you up until you said Heatcontrol will make being burn faster. You say its not op because of the weaknesses, but those can be easily bypassed (Is that a word?).

Making flames bigger? Thats a nice touch. You can also make it into Heatcontrol/FireAugmenation. Shift on a fire source and left click a direction.
 

XDC122

Verified Member
Thats not impossible for a fire bender, I mean how do you control heat if your just make it cooler, but can't make it hotter, isn't it the same as adding Ying but forgetting Yang? Or add negative but forgets positive?

I think op is something thats impossible to counter, anything else will then be something called a move thats hard to counter. But srsly, how is it op if you can continuesly spam earth blasts when someone is nearby or spam water manip if someones in the water?

But if anything I'm trying to say that heat control should really be able to increase the temperature and not just decrease it, I mean its heat Control.
 

promancer

Verified Member
Thats not impossible for a fire bender, I mean how do you control heat if your just make it cooler, but can't make it hotter, isn't it the same as adding Ying but forgetting Yang? Or add negative but forgets positive?

I think op is something thats impossible to counter, anything else will then be something called a move thats hard to counter. But srsly, how is it op if you can continuesly spam earth blasts when someone is nearby or spam water manip if someones in the water?

But if anything I'm trying to say that heat control should really be able to increase the temperature and not just decrease it, I mean its heat Control.
No, it was said long ago that fire's source is its chi. Remote firebending has only been shown in heatcontrol.
 

SuperBower118

Verified Member
No, it was said long ago that fire's source is its chi. Remote firebending has only been shown in heatcontrol.
I don't really understand your comment and what point it is trying to make... The quote that you quoted didn't really state anything about remote firebending, expect the part when XDC mentions the ability of extinguishing an ally...
Firebenders can also control the size and intensity of any nearby flames and can draw them in to manipulate them at will.
Using that statement from the Avatar Wiki, I do believe that it would be possible to extinguish a nearby entity from burning since firebenders have reign over the size and intensity of the flames. I don't expect people to be extinguished from 15 meters away, but I do believe that it is possible to extinguish people that are next to right through right clicking them (and not left clicking them)
if you click at a player or any entity they will also be put out,
No.... no.... no.... This would be so inconvenient on so many levels it's not even funny anymore... Extinguishing an enemy instead of an ally because of heatcontrol's range.... Just make it so that you have to right click a person/entity and then they'll be extinguished and then I'll be fine.
PS: Fourth Heatcontrol Changes Thread I've read.
 

promancer

Verified Member
I don't really understand your comment and what point it is trying to make... The quote that you quoted didn't really state anything about remote firebending, expect the part when XDC mentions the ability of extinguishing an ally...
Firebenders can also control the size and intensity of any nearby flames and can draw them in to manipulate them at will.
Using that statement from the Avatar Wiki, I do believe that it would be possible to extinguish a nearby entity from burning since firebenders have reign over the size and intensity of the flames. I don't expect people to be extinguished from 15 meters away, but I do believe that it is possible to extinguish people that are next to right through right clicking them (and not left clicking them)

No.... no.... no.... This would be so inconvenient on so many levels it's not even funny anymore... Extinguishing an enemy instead of an ally because of heatcontrol's range.... Just make it so that you have to right click a person/entity and then they'll be extinguished and then I'll be fine.
PS: Fourth Heatcontrol Changes Thread I've read.
What im saying is that fire's source is its chi, and it would be just a bit op if fire could also use sources. Plus, the only time this was shown was in (ugh) the avatar movie, and dont think you want this as a creditable source. This is chalked up to be remote firebending, and so far, all fire's attacks have originated from the fire user(s).

I agree with the whole deal of being able to put out the fire of a person, but i think it should be a simple left click function. This creates a double edge. Ex: You use fireburst and light your enemy on fire, but you also light your friend on fire. So you are left with two choices, allow your friend to burn or keep the flames raging. Fire is raging and out of control, (i mean literal fire) so this allows a limit to how it can be used.
 

SuperBower118

Verified Member
What im saying is that fire's source is its chi, and it would be just a bit op if fire could also use sources. Plus, the only time this was shown was in (ugh) the avatar movie, and dont think you want this as a creditable source. This is chalked up to be remote firebending, and so far, all fire's attacks have originated from the fire user(s).

I agree with the whole deal of being able to put out the fire of a person, but i think it should be a simple left click function. This creates a double edge. Ex: You use fireburst and light your enemy on fire, but you also light your friend on fire. So you are left with two choices, allow your friend to burn or keep the flames raging. Fire is raging and out of control, (i mean literal fire) so this allows a limit to how it can be used.
It has been stated on the Avatar Wiki that firebenders can control the size and intensity of flames, while also being able to manipulate them. I do believe that it should be possible to use sources, and at the same time, I don't see how it could be OP. Besides, this thread hasn't gone into depth about remote firebending- infact the only thing that has touched the surface about remote firebending is the ability of extinguishing players from a distance (I don't even know how we got into the topic of firebending with sources. Besides, let's stay on topic with this thread [I don't see why fire can't get at least one attack move that originates from a fire source since any fire source near an opponent can be contained with earthbending, or just extinguished with fire, water, and air. I'd also expect a decent cooldown for such an attack since firebenders have not displayed this ability too often]) As for your point about fire raging, it has been displayed to be raging, similar to it's real life comparison, but that's mainly when firebenders believed their strength came from their rage. Otherwise, fire has shown to be somewhat controlled at times.
 

promancer

Verified Member
It has been stated on the Avatar Wiki that firebenders can control the size and intensity of flames, while also being able to manipulate them. I do believe that it should be possible to use sources, and at the same time, I don't see how it could be OP. Besides, this thread hasn't gone into depth about remote firebending- infact the only thing that has touched the surface about remote firebending is the ability of extinguishing players from a distance (I don't even know how we got into the topic of firebending with sources. Besides, let's stay on topic with this thread [I don't see why fire can't get at least one attack move that originates from a fire source since any fire source near an opponent can be contained with earthbending, or just extinguished with fire, water, and air. I'd also expect a decent cooldown for such an attack since firebenders have not displayed this ability too often]) As for your point about fire raging, it has been displayed to be raging, similar to it's real life comparison, but that's mainly when firebenders believed their strength came from their rage. Otherwise, fire has shown to be somewhat controlled at times.
If you press shift at a 1 block fire, it will increase to 9 blocks, 1 layer bigger. then if you shift at that again, you add another layer of flames. Your basically making the flames bigger.
Seems like remote firebending to me. So far, the only thing benders have had to worry about for firebending is that they only have a singular place to project their abilities from, which is one of the things that differentiates fire (as it uses only its chi as a source) from other elements.

I will give an example of how it is op: You are in a battle with a fire bender, they fireblast at you, but miss. But wait, they use the fire created from fireblast to remotely use blaze! Your now on fire, evenn though you dodged the attack. Oh and to add insult to injury, the person makes you burn faster.
See what I mean? Fire doesnt need remote abilities, and even on the show, when they did this it was a slow process. I just think fire should keep to its single source abilites. I could see this type of thing or the elements with innate use of sources, but fire... not so much.

Dont get me wrong, I could DEFINITELY see this for an ability like blue fire, but not so much for normal fire.
 

FearlessPie121

Verified Member
You can't really make a flame stronger without adding more fire. The whole "make enemies burn more" doesn't really make sense. Firebenders can make flames cool down, but the sense of Firebending coming from your chi changes the aspect of making Fire hotter. As you can see below, Zuko couldn't bend Azula's firebending, instead he used his firebending to deflect hers.
 

SuperBower118

Verified Member
Seems like remote firebending to me. So far, the only thing benders have had to worry about for firebending is that they only have a singular place to project their abilities from, which is one of the things that differentiates fire (as it uses only its chi as a source) from other elements.

I will give an example of how it is op: You are in a battle with a fire bender, they fireblast at you, but miss. But wait, they use the fire created from fireblast to remotely use blaze! Your now on fire, evenn though you dodged the attack. Oh and to add insult to injury, the person makes you burn faster.
See what I mean? Fire doesnt need remote abilities, and even on the show, when they did this it was a slow process. I just think fire should keep to its single source abilites. I could see this type of thing or the elements with innate use of sources, but fire... not so much.

Dont get me wrong, I could DEFINITELY see this for an ability like blue fire, but not so much for normal fire.
I can see what you mean by it being OP, though I'd expect that the sourcing to have similar range to that of an earthblast. Either way, let me get this straight. I'm not a fan of the aspect of "burning faster" or the way how you can expand a fire from a good distance away. What I am defending is the ability of fire's sourcing. (I'm not asking for a recreation of earthbending, but the acknowledgement of the ability for Firebenders to augment their flames and even to have just maybe one move based off of it)
However, this is not the appropriate thread for me to expand on my idea, so I will leave that to my own potential future thread.
 

promancer

Verified Member
I can see what you mean by it being OP, though I'd expect that the sourcing to have similar range to that of an earthblast. Either way, let me get this straight. I'm not a fan of the aspect of "burning faster" or the way how you can expand a fire from a good distance away. What I am defending is the ability of fire's sourcing. (I'm not asking for a recreation of earthbending, but the acknowledgement of the ability for Firebenders to augment their flames and even to have just maybe one move based off of it)
However, this is not the appropriate thread for me to expand on my idea, so I will leave that to my own potential future thread.
Fire is a single source element, the reason why it is only able to project its element from a singular point is because it is unable to control flames it didnt project.
 
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SuperBower118

Verified Member
Fire is a single source element, the reason why it is only able to project its element from a singular point is because it is unable to control flames it didnt project.
If you're talking about Firebending in the plugin, then currently it is a single source element, but I believe that there's room for one move in which you can control flames on the ground as a potential attack move. (Technically Heatcontrol makes fire a non-single source element since you can control flames that you didn't project)
If you're talking about firebending in the show, the Wiki says otherwise
Firebenders can also control the size and intensity of any nearby flames and can draw them in to manipulate them at will.
 

promancer

Verified Member
If you're talking about Firebending in the plugin, then currently it is a single source element, but I believe that there's room for one move in which you can control flames on the ground as a potential attack move. (Technically Heatcontrol makes fire a non-single source element since you can control flames that you didn't project)
If you're talking about firebending in the show, the Wiki says otherwise
Firebenders can also control the size and intensity of any nearby flames and can draw them in to manipulate them at will.
Balance > Canon
Fire should stay a single source element, and if this is added, it should take time for the flame to grow, as it wasnt shown much to be a attack move in the show. This suggest that firebenders have trouble controlling fire that is not their own. Fire isnt water.
 

SuperBower118

Verified Member
Balance > Canon
Fire should stay a single source element, and if this is added, it should take time for the flame to grow, as it wasnt shown much to be a attack move in the show. This suggest that firebenders have trouble controlling fire that is not their own. Fire isnt water.
Instead of arguing with you pre-thread, I'll argue with you after I post my idea.
 
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