Update: Heatcontrol
New function info:
I'd like to give heat control some new functions.
A shift function and update to the normal clicking function. First of, the update to the clicking function. Lol
So as we know if you click at some flames, it will go out right? Now can we make it so that if you click at a player or any entity they will also be put out, lets say an ally of yours will soon burn to death, there is not water and he isn't a fire bender, then you be there like, wait I'm a fire bender why can't I put him out.
Ok now the new Shift function, now it gets exiting.
Since the normal click function cools down fire and puts it out, the shift function will make fire even stronger. Here are some examples on how it will work.
If you press shift at a 1 block fire, it will increase to 9 blocks, 1 layer bigger. then if you shift at that again, you add another layer of flames. Your basically making the flames bigger.
If you use it at a burning player it will make the burn damage go faster, you can stop it by getting out of his sight, or hit him or put out the fire yourself, you can also block it if you self has heat control binded. But you have to hold shift if you want to keep the burn speed going.
This function have 4 weaknesses,
Earth:Use earthsmash to block the fire benders sight or catapult to get out of his sight.
Water: use water to put out the flames.
Air: Use air blast to get out of his sight and put out the flames.
Fire:Use heat control to stop the burn.
And thats all weaknesses.
This would sort of make sense, if you can control heat, that means you can make it bigger/stronger or smaller/weaker.
Thats how it should work right?
If you still think that speeding the burn by shifting at a burning guy is op, then give earth blast a cool down, cuz them nubs can spam earth blast by just spam shifting and clicking at yo feat.
New function info:
I'd like to give heat control some new functions.
A shift function and update to the normal clicking function. First of, the update to the clicking function. Lol
So as we know if you click at some flames, it will go out right? Now can we make it so that if you click at a player or any entity they will also be put out, lets say an ally of yours will soon burn to death, there is not water and he isn't a fire bender, then you be there like, wait I'm a fire bender why can't I put him out.
Ok now the new Shift function, now it gets exiting.
Since the normal click function cools down fire and puts it out, the shift function will make fire even stronger. Here are some examples on how it will work.
If you press shift at a 1 block fire, it will increase to 9 blocks, 1 layer bigger. then if you shift at that again, you add another layer of flames. Your basically making the flames bigger.
If you use it at a burning player it will make the burn damage go faster, you can stop it by getting out of his sight, or hit him or put out the fire yourself, you can also block it if you self has heat control binded. But you have to hold shift if you want to keep the burn speed going.
This function have 4 weaknesses,
Earth:Use earthsmash to block the fire benders sight or catapult to get out of his sight.
Water: use water to put out the flames.
Air: Use air blast to get out of his sight and put out the flames.
Fire:Use heat control to stop the burn.
And thats all weaknesses.
This would sort of make sense, if you can control heat, that means you can make it bigger/stronger or smaller/weaker.
Thats how it should work right?
If you still think that speeding the burn by shifting at a burning guy is op, then give earth blast a cool down, cuz them nubs can spam earth blast by just spam shifting and clicking at yo feat.