bordalandsdude19
Verified Member
As in TLOK season 2 and 3, there's spirit bending.
Water ideas:
* LightRings (You can change the name if you want)
Usable by: those with permission node: water.spirit.ability.LightRings
default: OP
Effect: Acts like healing waters except will unblock chi, and heal faster. When spirits come out: Ability to convert dark spirits into light.
Looks like: Torrent (closer in and moves
diagonally up and down with fire particles around it)
(5 second to complete)
Extra: *Idea by Zmeduna* Has hostile mobs be passive/fight for you almost like a pet.
* DarkRings (You can change name)
Usable by: those with permission node: water.spirit.ability.DarkRings
default: OP
Effect: Overworld: Damage 3-4 hearts. Chi-block 1.5x as a normal chi-block. Spiritworld: 3-4 hearts of damage, forces players to leave spirit world.
Looks like: Torrent (closer in and moves diagonally up and down except with smoke particles around it)
* Spiritual Transport (Again, change the name)
Usable by: those with permission node: water.spirit.ability.SpiritualTransport
Default: OP
Effect: Will bring you into the spirit world.
Looks like: Makes a bubble of water that has a glow to it and freezes it you will then get nausea for 5 seconds and enter the spirit world. (your body will still be there)
Extra: Only usable during Night/full moon. Once day comes you will be exited out of the spirit world and your ice bubble will melt.
Extra: Cannot bend if entering the spirit world without a portal to the spirit world.
Extra: If exited by force you will lose bending for 1.5x the normal configured chi-block time.
Extra: If hit will exit you.
Extra: can leave if you hold shift while in spirit world for 5 seconds with ability selected.
Extra: If you leave on your own you gain a 15 second bending boost.
Chi-blocking moves:
*Spiritualdisconnect (Change it ;D)
Usable by people with permission node: chi.spirit.ability.spiritdisc
Default: OP
Effect: 4 hearts of damage 1.5x chi-block
Effect: (If waterbender) Unable to do ANYTHING spiritual for 5 minutes (configurable)
Extra: LONG cooldown.
Extra: if you use on a waterbending using spiritual transport will immediatly bring them out
Water ideas:
* LightRings (You can change the name if you want)
Usable by: those with permission node: water.spirit.ability.LightRings
default: OP
Effect: Acts like healing waters except will unblock chi, and heal faster. When spirits come out: Ability to convert dark spirits into light.
Looks like: Torrent (closer in and moves
diagonally up and down with fire particles around it)
(5 second to complete)
Extra: *Idea by Zmeduna* Has hostile mobs be passive/fight for you almost like a pet.
* DarkRings (You can change name)
Usable by: those with permission node: water.spirit.ability.DarkRings
default: OP
Effect: Overworld: Damage 3-4 hearts. Chi-block 1.5x as a normal chi-block. Spiritworld: 3-4 hearts of damage, forces players to leave spirit world.
Looks like: Torrent (closer in and moves diagonally up and down except with smoke particles around it)
* Spiritual Transport (Again, change the name)
Usable by: those with permission node: water.spirit.ability.SpiritualTransport
Default: OP
Effect: Will bring you into the spirit world.
Looks like: Makes a bubble of water that has a glow to it and freezes it you will then get nausea for 5 seconds and enter the spirit world. (your body will still be there)
Extra: Only usable during Night/full moon. Once day comes you will be exited out of the spirit world and your ice bubble will melt.
Extra: Cannot bend if entering the spirit world without a portal to the spirit world.
Extra: If exited by force you will lose bending for 1.5x the normal configured chi-block time.
Extra: If hit will exit you.
Extra: can leave if you hold shift while in spirit world for 5 seconds with ability selected.
Extra: If you leave on your own you gain a 15 second bending boost.
Chi-blocking moves:
*Spiritualdisconnect (Change it ;D)
Usable by people with permission node: chi.spirit.ability.spiritdisc
Default: OP
Effect: 4 hearts of damage 1.5x chi-block
Effect: (If waterbender) Unable to do ANYTHING spiritual for 5 minutes (configurable)
Extra: LONG cooldown.
Extra: if you use on a waterbending using spiritual transport will immediatly bring them out
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