Tidal_Force
Verified Member
I've already prepared myself for the deluge of negative comments and disagreements. However, I feel this needs to be suggested. So, listen up, and feel free to voice disagreement.
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I've come to the conclusion that earthgrab is entirely too powerful, mostly against water benders. The reason that it is is because of the fact that, without frostbreath, there is no way to get out other than by breaking the blocks; by that time, you would be dead from either lava flow, earth blast, etc. Waterbenders end up HAVING to camp in water, because the minute they come on land they are done for. This ends up making for a very boring fight, and the victor is decided only by who spams basic abilities (watermanipulation and earthblast) faster. Earthbenders might complain that octopusform when used through ice is overpowered, but the fact remains that octopusform first of all creates orifices in the ice for the earthbender to escape, and secondly, the waterbender cannot hit the earthbender in the ice with the exception of octopusform or a glitch with waterarms, which in any case isn't a guaranteed death. Here are some changes which might improve survivability and make earthgrab more balanced.
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1. Earthblast cannot be used from the ground inside the earthgrab. (The ground inside would turn to cobblestone).
This might seem like a major nerf, but where in the show did you see an earthbender use the ground under a trapped benders feet to make an earthblast. The fact is, physics would prevent the earth from gaining momentum, and the blocks not in the middle would be supporting the earthgrab itself; if one was taken out the whole earthgrab would collapse.
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2. Earthgrab would disappear after 7 or so seconds.
This would make earthgrab first of all cause less grief in arenas, and second of all give it the purpose of a hindrance to a bender rather than a deathtrap.
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3. Make earthgrab have a much longer default cool down.
This would give benders time to get to snow or an unearthgrabable spot, so that they can actually fight the earthbender.
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4. Earthgrab will have a "step" made of cobblestone so the bender can run out.
This makes it slightly easier to get out of earthgrab, especially since waterwave doesn't work while inside it when you use bottles.
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Alright, so those are my ideas on making earthgrab less op. Tell me what you think.
___________________________
I've come to the conclusion that earthgrab is entirely too powerful, mostly against water benders. The reason that it is is because of the fact that, without frostbreath, there is no way to get out other than by breaking the blocks; by that time, you would be dead from either lava flow, earth blast, etc. Waterbenders end up HAVING to camp in water, because the minute they come on land they are done for. This ends up making for a very boring fight, and the victor is decided only by who spams basic abilities (watermanipulation and earthblast) faster. Earthbenders might complain that octopusform when used through ice is overpowered, but the fact remains that octopusform first of all creates orifices in the ice for the earthbender to escape, and secondly, the waterbender cannot hit the earthbender in the ice with the exception of octopusform or a glitch with waterarms, which in any case isn't a guaranteed death. Here are some changes which might improve survivability and make earthgrab more balanced.
___________________________
1. Earthblast cannot be used from the ground inside the earthgrab. (The ground inside would turn to cobblestone).
This might seem like a major nerf, but where in the show did you see an earthbender use the ground under a trapped benders feet to make an earthblast. The fact is, physics would prevent the earth from gaining momentum, and the blocks not in the middle would be supporting the earthgrab itself; if one was taken out the whole earthgrab would collapse.
___________________________
2. Earthgrab would disappear after 7 or so seconds.
This would make earthgrab first of all cause less grief in arenas, and second of all give it the purpose of a hindrance to a bender rather than a deathtrap.
___________________________
3. Make earthgrab have a much longer default cool down.
This would give benders time to get to snow or an unearthgrabable spot, so that they can actually fight the earthbender.
___________________________
4. Earthgrab will have a "step" made of cobblestone so the bender can run out.
This makes it slightly easier to get out of earthgrab, especially since waterwave doesn't work while inside it when you use bottles.
___________________________
Alright, so those are my ideas on making earthgrab less op. Tell me what you think.