I don't see anything suggested as needed.I dont get it, what are you trying to say.
I don't see anything suggested as needed.I dont get it, what are you trying to say.
Well, there is no fluid battle system. And even if some magic tech wiz waltz in and made one, it would still be removed because of its opness. Watermanipulation blocking fireblast, surge being turned into a wall of icespikes, octopusform redirecting all projectiles back to sender... GIANT WATER MONSTERS.Aw. It was in the show and I think bottlebending should be nerfed and "watermanipulation" should be added. Its meant to get rid of the limits of ponds and add a fluid battle system.
Ok, youre scary.....Well, there is no fluid battle system. And even if some magic tech wiz waltz in and made one, it would still be removed because of its opness. Watermanipulation blocking fireblast, surge being turned into a wall of icespikes, GIANT WATER MONSTERS.
Makes a thing like waterarms but full body surroundedGIANT WATER MONSTERS.
Considering if they lose all of the water and they are that far, then they arw in trouble....I don't see how this would be more fluid, it's literally allowing you to move probably 20 blocks away from a consistent water source.
Exactly, this wouldn't fully help waterbenders really.Considering if they lose all of the water and they are that far, then they arw in trouble....
It will help waterbenders. If they run out of water and are that far from a source, thats on them. I said moves would look and be weaker the less amount of water you have. I really dont see how this wont help.Exactly, this wouldn't fully help waterbenders really.