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New Fighting System

Hero

Verified Member
How would you guys feel if we only have a few base moves, but everything else is your choice?

For example, you are a waterbender and your only moves are freeze, shoot, and circle. To the normal mind, its just dumb names, but in reality, you hold many keys to fighting. So what if I wanted to make a torrent to protect me, but use water manipulation to shoot at people. I would do circle, then do shoot multiple times.
 

Tenket

Verified Member
Nice idea to have a more intuitive waterbending style but people would have trouble relearning it, and coding it would be tricky, and the lag would be insane listening out for all the different events. Its a bit too ideal to make it work. You would be better off to stick with the ComboAPI which lets you activate abilities by combining existing bound slot abilities or the MiltiabilityAPI like water arms that rebinds your slots while you use it.

His idea is that you might have fewer base moves that can be either used normally or altered by modifiers like shoot or circle (creating variation by the combination of modifiers rather than number of moves). This would allow to have fewer more generalized moves instead of heaps of focused idea moves. Water arms follows this idea already.

So watermanipulation could be used normally, or you can use circle make another watermanipulation and make it circle you too and then use shoot to shoot two watermanipulations. But what he wants is that the 2 watermanipulations become a torrent instead.
If you have played magika you would kind of understand his line of thinking better. (Dont play the 2nd one, but first one is golden). It's a game where you combine elements and choose how you cast them (self/spray/AoE) all producing different effects.
 

Hero

Verified Member
Nice idea to have a more intuitive waterbending style but people would have trouble relearning it, and coding it would be tricky, and the lag would be insane listening out for all the different events. Its a bit too ideal to make it work. You would be better off to stick with the ComboAPI which lets you activate abilities by combining existing bound slot abilities or the MiltiabilityAPI like water arms that rebinds your slots while you use it.

His idea is that you might have fewer base moves that can be either used normally or altered by modifiers like shoot or circle (creating variation by the combination of modifiers rather than number of moves). This would allow to have fewer more generalized moves instead of heaps of focused idea moves. Water arms follows this idea already.

So watermanipulation could be used normally, or you can use circle make another watermanipulation and make it circle you too and then use shoot to shoot two watermanipulations. But what he wants is that the 2 watermanipulations become a torrent instead.
If you have played magika you would kind of understand his line of thinking better. (Dont play the 2nd one, but first one is golden). It's a game where you combine elements and choose how you cast them (self/spray/AoE) all producing different effects.
Or maybe do self - chrono anchor then do self leap to trick people.
 
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