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Wall Damage same as Fall Damage?

matthirten13

Verified Member
I really think there needs to be some discussion on should airbenders and earthbenders (For earth bendable blocks) take wall damage. My opinion is that it should be the same passives for both. In both wall and fall damage you are traveling quickly in a direction and take damage. I believe that since you can stop your momentum as an air/earth bender while falling, the same should be applied to stopping your momentum when moving to the side.

Personally, I think wall damage is a bit too OP. You're basically empowering the people who spam airblast + landing airburst combos, that's honestly the best way to bend atm, and it requires almost no skill (this is coming from a person who always uses air).

I don't think they plan to remove wall damage, but they might add ways to reduce the damage. Tell me what you think of anything I said.
 

promancer

Verified Member
Your kidding right? I guess its not enough that airswipe is the ONLY move in air that does dmg. Its been shown in the show, and it would be a great way to empower airbenders. Fire spams walloffire, earth spams lavathrow, water spams watermanipulation. Airblast and airburst do no real dmg. If your dying from fall dmg, switch to an element that doesn't take fall dmg. Like earth or or air.
 

Finn_Bueno_

Staff member
Plugin Developer
Verified Member
Your kidding right? I guess its not enough that airswipe is the ONLY move in air that does dmg.
Check your facts. Air has 2 moves that can deal damage, and 1 combo. Airswipe, suffocate and airsweep. Air is pretty OP if you know how to use it.
 

promancer

Verified Member
Not to disagree with you, but im gunna disagree with you. Airsweep is a combo, not a move. I think air should be balanced with earth, like fire and water. They are told to be opposites.
 

Finn_Bueno_

Staff member
Plugin Developer
Verified Member
Not to disagree with you, but im gunna disagree with you. Airsweep is a combo, not a move. I think air should be balanced with earth, like fire and water. They are told to be opposites.
All elements are balanced... rekking ppl with air isn't too hard just learn how to use it.
 

owlcool

Verified Member
The combos can be pretty well exploited, and I know how well. There is a combo that does straight up damage, there is a combo that sends a tornado ahead of you, etc. Fire doesn't have near that offensive combos. Firewheel? Just walk literal 2 blocks to the left. Tornado? You gotta stay out of the way of it, and then you gotta avoid airsweep, and then tornado, etc.
 

promancer

Verified Member
The distance of firewheel is up to the owner of the server you play on, tornado's power depends once again on how the owner edits the config. Its not the plugins fault.
 
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