Saturtos
Verified Member
I got the idea for this move from recently joining my MMA and Muay Thai classes. The idea is to combine actual martial arts punch combination possibilities into one move.
So, I thought of this, have a move called StrikerStance, and in it have possibilities for 3-5 combos that each have different effects. Make the move so that left click is jab, right click is cross, (more powerful punch) and shift is dodge. Also as you get further into combos they do more damage and completing a successful combo adds potion effects to the victim. (Nausea, slowness, blindness, weakness)
A combo would go like this,
left click-right click-shift click-left click
or
jab-cross-dodge-jab
But make the move so that there are longer more complicated combos that do more damage as you get further into a successful combo, and shorter ones like the one I showed
I am gonna try to throw some combos out there that could possibly work, and place amount of damage taken in that part of the combo on top and potion effects as they happen on the bottom.
1/2 Heart, 1 Heart
Left Click-Right Click
-----------------Slow I
1/2 Heart, 1 Heart,------------------------2 Hearts
Left Click-Right Click-Shift Click-Right Click
----------------Slow I,--------Speed I,------Nausea I
And these are just examples not my pitch, my pitch is the idea itself! Using more realistic combos and punches in chi that the user has to remember how to use, and what order they go in to do more damage.
(Side note)
Shift clicking in a correct spot in a combo would give positive potion effects to it's user for a short time. (Strength, speed, haste, invisibility)
So, I thought of this, have a move called StrikerStance, and in it have possibilities for 3-5 combos that each have different effects. Make the move so that left click is jab, right click is cross, (more powerful punch) and shift is dodge. Also as you get further into combos they do more damage and completing a successful combo adds potion effects to the victim. (Nausea, slowness, blindness, weakness)
A combo would go like this,
left click-right click-shift click-left click
or
jab-cross-dodge-jab
But make the move so that there are longer more complicated combos that do more damage as you get further into a successful combo, and shorter ones like the one I showed
I am gonna try to throw some combos out there that could possibly work, and place amount of damage taken in that part of the combo on top and potion effects as they happen on the bottom.
1/2 Heart, 1 Heart
Left Click-Right Click
-----------------Slow I
1/2 Heart, 1 Heart,------------------------2 Hearts
Left Click-Right Click-Shift Click-Right Click
----------------Slow I,--------Speed I,------Nausea I
And these are just examples not my pitch, my pitch is the idea itself! Using more realistic combos and punches in chi that the user has to remember how to use, and what order they go in to do more damage.
(Side note)
Shift clicking in a correct spot in a combo would give positive potion effects to it's user for a short time. (Strength, speed, haste, invisibility)
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