Dr_CrossFire
Verified Member
Hi all,
This is a straightforward ability for both light and dark spirits.
A lot of spirits were shown to be able to fly, with grace and great ease. How could this be implemented without making it OP, like you just have fly enabled as a standard passive? My god, imagine.
No, I had something different in mind: when you bind the move, you will be able to fly like you normally would in creative gamemode, but only when you have the slot selected. Moreover, if any, ANY items would be put in that slot, it wouldn't work. This is to prevent armoured players killing people with diamond god swords whilst flying. So, you'll only be able to fly with the slot selected, and you'll immidiately lose the ability to fly as soon as you switch slots. This is so that you can only use this to evade. To show spiritual alignment, (a term I thought I'd never use,) the flying player would be surrounded with yellow/white particles, or black/purple particles.
If creative gamemode flight seems a bit OP, we could change it so that as soon as you'd start flying, you'd launch you in the direction you are looking at, and after the initial launch it'd be as fast as air/waterspout, without (or with?) the height restriction. Just, pls, no spiritspout.
I thought the flight should be mostly unrestricted, as that's what you see in the show. (Of course, not making it OP in combination with other moves, or items like armour or swords) if a "flying/gliding" move is ever to be implemented for spirits, which I'd say is quite likely to happen, I'd just like it to not be another spout move. pls.
Agree? Disagree? Do share your opinion.
This is a straightforward ability for both light and dark spirits.
A lot of spirits were shown to be able to fly, with grace and great ease. How could this be implemented without making it OP, like you just have fly enabled as a standard passive? My god, imagine.
No, I had something different in mind: when you bind the move, you will be able to fly like you normally would in creative gamemode, but only when you have the slot selected. Moreover, if any, ANY items would be put in that slot, it wouldn't work. This is to prevent armoured players killing people with diamond god swords whilst flying. So, you'll only be able to fly with the slot selected, and you'll immidiately lose the ability to fly as soon as you switch slots. This is so that you can only use this to evade. To show spiritual alignment, (a term I thought I'd never use,) the flying player would be surrounded with yellow/white particles, or black/purple particles.
If creative gamemode flight seems a bit OP, we could change it so that as soon as you'd start flying, you'd launch you in the direction you are looking at, and after the initial launch it'd be as fast as air/waterspout, without (or with?) the height restriction. Just, pls, no spiritspout.
I thought the flight should be mostly unrestricted, as that's what you see in the show. (Of course, not making it OP in combination with other moves, or items like armour or swords) if a "flying/gliding" move is ever to be implemented for spirits, which I'd say is quite likely to happen, I'd just like it to not be another spout move. pls.
Agree? Disagree? Do share your opinion.