Dr_CrossFire
Verified Member
So I have made a thread about this before, and I'm going to try to make my point again because I'm a grumpy and persistent person.
I feel like chi is hardly getting any love. Then again, I understand there isn't much to chi. Most of the suggestions I've been seeing involve some kind of kick or punch, slowing and blinding effects, something I believe is already covered by Paralyze, Smokescreen and RapidPunch. Some elements now have 12 moves, as well as combos, whilst chi has 4. That's a tremendous difference. Then again, I don't believe I have to tell you that chi needs more moves.
The grappling hook has been around for a while now. At first, a couple of people were interested and crafted one, but that was basically it. Nobody on our server uses one. Earthbenders use their catapults, chiblockers don't even bother. In pvp, you die too quickly to be able to make effective use of one.
Water bottles are an entirely different story. You can use your normal moves without them, and you can "safely" die without suffering any major losses. It's a luxury item, if you will.
If it's the ability to use it for both earth and chi that's bothering you, you could just make the skill show up as grey and list it in both the list of chi and earth skills.
My point? The grappling hook is too underused, ineffective and relatively expensive to be remotely useful. That's why I think it should be an ability, not an item. You cannot deny chi moves that it desperately needs and fit perfectly. Chi needs more moves, and not just punchy kicky ones, but utility moves, useful even when not in pvp. Not to mention, you'll need more than the 4 moves we have now to make half decent combos for it. There is some perfectly good code just lying around, and no one touches it. That's wrong.
I feel like chi is hardly getting any love. Then again, I understand there isn't much to chi. Most of the suggestions I've been seeing involve some kind of kick or punch, slowing and blinding effects, something I believe is already covered by Paralyze, Smokescreen and RapidPunch. Some elements now have 12 moves, as well as combos, whilst chi has 4. That's a tremendous difference. Then again, I don't believe I have to tell you that chi needs more moves.
The grappling hook has been around for a while now. At first, a couple of people were interested and crafted one, but that was basically it. Nobody on our server uses one. Earthbenders use their catapults, chiblockers don't even bother. In pvp, you die too quickly to be able to make effective use of one.
Water bottles are an entirely different story. You can use your normal moves without them, and you can "safely" die without suffering any major losses. It's a luxury item, if you will.
If it's the ability to use it for both earth and chi that's bothering you, you could just make the skill show up as grey and list it in both the list of chi and earth skills.
My point? The grappling hook is too underused, ineffective and relatively expensive to be remotely useful. That's why I think it should be an ability, not an item. You cannot deny chi moves that it desperately needs and fit perfectly. Chi needs more moves, and not just punchy kicky ones, but utility moves, useful even when not in pvp. Not to mention, you'll need more than the 4 moves we have now to make half decent combos for it. There is some perfectly good code just lying around, and no one touches it. That's wrong.
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