Sekoshiba
Verified Member
Let me start by saying that ProjectKorra has provided the continuation to my all-time favourite plugin and it's very exciting to see the features now more than ever dependent on the creativity of the community the plugin has inspired. Bending was the first plugin I played with on a bukkit server and ever since then I've played as a Water-bender.
Having played around with water-bending a lot I've noticed a couple things and would like to contribute some ideas/changes:
Water-bubble: I believe this should be toggle-able like waterspout, as far too often when switching between skills causes nearby water sources will vanish for a moment. It allows enemies to tell if you are switching skills and making it toggle-able after selection would be more discreet. The same could be said of air-bubble as they are basically the same besides effect-radius.
Healing-waters: I've seen this mentioned on the forums previously, but being able to heal from a bottle would be amazing as the only time I ever use this skill is when injured near a river or something, it'd be nice to have some more group utility.
Ice-spike: I personally think it'd be a nice touch if the spikes raised stayed for a little bit so they could be used as a water source or as more permanent/less channeling-dependent cover for the water-bender . Sort of like raise-earth and earth-blast can be used in conjunction but also as a shield and attack combo. This would encourage creating ice platforms on water instead of just bobbing in them while spamming, much like I've seen players do.
Water-manipulation: I feel that extra functionality could be added to this skill. Think of how surge has a "shift-click" and "click-shift" but on a smaller scale. Perhaps the "click-shift" skill for water manipulation could be a smaller more personal shield, much like how Katara creates small shields during the scene at the spirit oasis (See image below). Perhaps after doing this a following click would launch water-manipulation as per usual, making the traditional water-bending "counter-attack" style more viable. You could block and then attack when your opponent is vulnerable.
Octopus-form: I have always been very conflicted about this skill. It looks cool and feels pretty nice but the skill is not actually very useful apart from super-cheap CQC/target frozen already ambushes. This is another suggestion I've seen previously, but I'd like to edit it a little; I think it'd be cool if after the octopus-form is manifested left-clicking on an entity (ie.player) in close proximity causes them to be water-whipped, immobilising them until the water-bender is attacked (freeing the immobilised player) or the water-bender left-clicks, causing the whipped player to be thrown and damaged. I think the shielding ability of octopus form should also be changed so it isn't so random, I think it'd fit better if upon left clicking but not on an entity (ie.player) the tentacles in a 90 degree in-front of you would come together forming a shield for a moment, although if it blocks damage then the shield stops (as if the tentacles are severed) but the form remains.
General: Another thing I think would be cool is if water-bending could break less damage-resistant blocks, albeit only damaging moves and locked to one block being damaged at a time. It's shown in the show that water-bending can be used to cut things, but apart from Hama this always takes quite a long time or involves things that are already flimsy. (see below image for Hama's/the show's maximum object thickness for cutting)
Regardless, thanks for reading and any feedback you may have!
Having played around with water-bending a lot I've noticed a couple things and would like to contribute some ideas/changes:
Water-bubble: I believe this should be toggle-able like waterspout, as far too often when switching between skills causes nearby water sources will vanish for a moment. It allows enemies to tell if you are switching skills and making it toggle-able after selection would be more discreet. The same could be said of air-bubble as they are basically the same besides effect-radius.
Healing-waters: I've seen this mentioned on the forums previously, but being able to heal from a bottle would be amazing as the only time I ever use this skill is when injured near a river or something, it'd be nice to have some more group utility.
Ice-spike: I personally think it'd be a nice touch if the spikes raised stayed for a little bit so they could be used as a water source or as more permanent/less channeling-dependent cover for the water-bender . Sort of like raise-earth and earth-blast can be used in conjunction but also as a shield and attack combo. This would encourage creating ice platforms on water instead of just bobbing in them while spamming, much like I've seen players do.
Water-manipulation: I feel that extra functionality could be added to this skill. Think of how surge has a "shift-click" and "click-shift" but on a smaller scale. Perhaps the "click-shift" skill for water manipulation could be a smaller more personal shield, much like how Katara creates small shields during the scene at the spirit oasis (See image below). Perhaps after doing this a following click would launch water-manipulation as per usual, making the traditional water-bending "counter-attack" style more viable. You could block and then attack when your opponent is vulnerable.
Octopus-form: I have always been very conflicted about this skill. It looks cool and feels pretty nice but the skill is not actually very useful apart from super-cheap CQC/target frozen already ambushes. This is another suggestion I've seen previously, but I'd like to edit it a little; I think it'd be cool if after the octopus-form is manifested left-clicking on an entity (ie.player) in close proximity causes them to be water-whipped, immobilising them until the water-bender is attacked (freeing the immobilised player) or the water-bender left-clicks, causing the whipped player to be thrown and damaged. I think the shielding ability of octopus form should also be changed so it isn't so random, I think it'd fit better if upon left clicking but not on an entity (ie.player) the tentacles in a 90 degree in-front of you would come together forming a shield for a moment, although if it blocks damage then the shield stops (as if the tentacles are severed) but the form remains.
General: Another thing I think would be cool is if water-bending could break less damage-resistant blocks, albeit only damaging moves and locked to one block being damaged at a time. It's shown in the show that water-bending can be used to cut things, but apart from Hama this always takes quite a long time or involves things that are already flimsy. (see below image for Hama's/the show's maximum object thickness for cutting)
Regardless, thanks for reading and any feedback you may have!