Joeri
Verified Member
Explanation
Hello, I've decided to make this thread because in my opinion, it would be an great thing for RPG servers
When an avatar dies, they lose their elements and the permission to use AvatarState, And a new avatar will be chosen, And if they are killed inside the avatarstate the Cycle will end, An admin could start it again by doing /b /b cycle restart.
Everyone that has been avatar cannot be avatar again untill the cycle breaks.
Config:
Enabled: true
NewAvatarOnDeath: true | When the current avatar dies, a new one will be selected
LoseElementsOnDeath: true | removes the elements on death
OnlyWhenAvatarstate: false | If this is true, they will only lose Elements if they died in the AvatarState
LoseAvatarStateOnDeath: true | removes avatarstate on death
OnlyWhenAvatarstate: false | If this is true, they will only lose AvatarState if they died in the AvatarState
CycleBreak: true | When the user dies in avatarstate, the cycle will be broken
DisabledWorlds:
- TestWorld1
- TestWorld2
This could all be configured to an owners liking.
Commands:
/bending cycle remove <Player> | removes the player from their avatar position, and a new avatar will be selected
/bending cycle add <Player> | adds avatar to the player, removes from old player
/bending cycle restart | restarts the cycle - everyone that has been avatar can be avatar again
/bending cycle break | breaks the cycle
/bending cycle break | temporarily stops the cycle, when the avatar dies this will have no effect.
Note: An op or someone granted the permission node (bending.ability.AvatarState) does not affect the cycle at all, If they die they will keep their elements and avatarstate.
Hello, I've decided to make this thread because in my opinion, it would be an great thing for RPG servers
When an avatar dies, they lose their elements and the permission to use AvatarState, And a new avatar will be chosen, And if they are killed inside the avatarstate the Cycle will end, An admin could start it again by doing /b /b cycle restart.
Everyone that has been avatar cannot be avatar again untill the cycle breaks.
Config:
Enabled: true
NewAvatarOnDeath: true | When the current avatar dies, a new one will be selected
LoseElementsOnDeath: true | removes the elements on death
OnlyWhenAvatarstate: false | If this is true, they will only lose Elements if they died in the AvatarState
LoseAvatarStateOnDeath: true | removes avatarstate on death
OnlyWhenAvatarstate: false | If this is true, they will only lose AvatarState if they died in the AvatarState
CycleBreak: true | When the user dies in avatarstate, the cycle will be broken
DisabledWorlds:
- TestWorld1
- TestWorld2
This could all be configured to an owners liking.
Commands:
/bending cycle remove <Player> | removes the player from their avatar position, and a new avatar will be selected
/bending cycle add <Player> | adds avatar to the player, removes from old player
/bending cycle restart | restarts the cycle - everyone that has been avatar can be avatar again
/bending cycle break | breaks the cycle
/bending cycle break | temporarily stops the cycle, when the avatar dies this will have no effect.
Note: An op or someone granted the permission node (bending.ability.AvatarState) does not affect the cycle at all, If they die they will keep their elements and avatarstate.