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The TPS drop isn't really a problem with the plugin, it's just that with all of the moves that cause the drop the plugin has to calculate a circle around the player and then play an effect, and some of those effects occur in the same location, causing some lag. With things like water/air bubble and shockwave, blocks are being removed and replaced at a rapid rate in addition to calculating a circle. We are working on making these tasks less laggy though!
I'm working on a better calculation for the circles, fireburst and airburst do not cause TPS lag, they cause client lag (FPS drop), moves like airbubble, phasechange and waterbubble cause TPS drop since they have more server calculation needed.