800237001
Verified Member
Watersphere: this move is purely a trap move where the water bender starts by building up water (hold shift) from a water source (must be ice or water no plants or snow) where it forms a swirling diagonal ring around the bender. After the water is done charging the bender can shoot 3 shots of water from the ring, each shot must be landed on an entity to trap it fully, the first one will bind its legs preventing it from moving landing the next one will bind its arms to stop it from bending or fighting the last one will stop the entity from seeing and add enough water In order to be able to shift and hold to create a ball of water around the entity to trap it fully and to move it around (note the entity will start to drowned but at a slower rate than normal), just so you all know this move is delicate so one shot to the sphere or the bender and it will burst.