Mysteriously Logical
Verified Member
This is about the 5th post regarding watermanip that has been created. It's getting very frustrating not being listened to or denied on instant because it ''hasn't been changed''. I will post as kindly, softly, and weakly as I can. Here goes.
1, once again, one of the main issues with this move is the fact that manip won't turn immediately after right clicking. . It requires a certain amount of blocks traveled ( Forward ) or a certain amount of time before it turns even the slightest bit. This can be frustrating, especially when fighting other elements, in which torrent and water combos just won't do the trick.
(An unreliable manip can also promote torrent and iceblast spam).
2, This issue is the most important one. The fact that watermanipulation will miss 1 every 3 fired is just unfair. People who train to have good aim should NOT be punished with an unreliable move. Manip can be half a block away and it will still NOT hit 25% of the time.. it just fades away as if it were being evaped, or absorbed. This can be with chi, earth, fire, and air, so it is not a waterbender evaporating my attack.
3, This doesn't happen too often, but it shouldn't happen at ALL. I have noticed that sometimes when a waterbender shoots a manip at their enemy, it just goes directly to the left, right, or flies above the enemy. This shouldn't happen. Manip should turn the moment when we right click and change direction every time we click, as the description for waterMANIPULATION states.
This doesn't need to be changed for everybody. I think we should be allowed to change how turnable our watermanipulation's can be for the sake of balancing. An option would be great, but that's solely for the turnability.
Watermanip definitely cannot be missing all the time or just completely flying the opposite direction. A change like this can do NO harm to anybody and can even help balance out the elements. There's also an overwhelmingly larger number of people who want this, compared to those who don't. Hope this at least gets looked into.
1, once again, one of the main issues with this move is the fact that manip won't turn immediately after right clicking. . It requires a certain amount of blocks traveled ( Forward ) or a certain amount of time before it turns even the slightest bit. This can be frustrating, especially when fighting other elements, in which torrent and water combos just won't do the trick.
(An unreliable manip can also promote torrent and iceblast spam).
2, This issue is the most important one. The fact that watermanipulation will miss 1 every 3 fired is just unfair. People who train to have good aim should NOT be punished with an unreliable move. Manip can be half a block away and it will still NOT hit 25% of the time.. it just fades away as if it were being evaped, or absorbed. This can be with chi, earth, fire, and air, so it is not a waterbender evaporating my attack.
3, This doesn't happen too often, but it shouldn't happen at ALL. I have noticed that sometimes when a waterbender shoots a manip at their enemy, it just goes directly to the left, right, or flies above the enemy. This shouldn't happen. Manip should turn the moment when we right click and change direction every time we click, as the description for waterMANIPULATION states.
This doesn't need to be changed for everybody. I think we should be allowed to change how turnable our watermanipulation's can be for the sake of balancing. An option would be great, but that's solely for the turnability.
Watermanip definitely cannot be missing all the time or just completely flying the opposite direction. A change like this can do NO harm to anybody and can even help balance out the elements. There's also an overwhelmingly larger number of people who want this, compared to those who don't. Hope this at least gets looked into.
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