MeskenasBoii
Verified Member
It is kinda too op in means of transportation. Not only that, but it isn't even logical to me. Let's say If I was a waterbender right now in real life in this room, while having waterarms on me, launching my tentacle at the feet a meters away, I wouldn't be able to pull myself. Same principle as throwing a rope on a floor without it grasping onto anything.
The Same case for walls that are smooth/
In here, I'll be making it more logical and less mobile that doesn't leave at the same level or close to airbender's.
Horizontal surfaces
This version should either be: 1)Removed; 2)or...
Grapples will be only capable to attached onto gaps that are to be 1 width blocks. While this gives more sense how the mechanics of "grasping onto stuff" works, it might be impossible to pin point the gap with precisely aim from a huge distance. With that in mind, I propose to make the difficulty of it a little bit ease-friendly, by the ability doing a plugin-check to check whenever the area of a gap and non-gap that is clicked is 1-3 blocks width (vertical wise) away from either of two gaps in between it. Below you'll see a scheme in a spoiler format for you to easily understand what I had min explaining this mind-twisting thing.
The Exception goes to leaf blocks; allowing them to surf on a floor of leaves without any gaps. That is because I imagine them having solid branches in them that can be grabbed onto.
Vertical surfaces
Grapples will be only capable to attached onto gaps that are to be 1 width blocks. While this gives more sense how the mechanics of "grasping onto stuff" works, it might be impossible to pin point the gap with precisely aim from a huge distance. With that in mind, I propose to make the difficulty of it a little bit ease-friendly, by the ability doing a plugin-check to check whenever the area of a gap and non-gap that is clicked is 1-3 blocks width (vertical wise) away from either of two gaps in between it. Below you'll see a scheme in a spoiler format for you to easily understand what I had min explaining this mind-twisting thing.
The Exception goes to leaf blocks; allowing them to climb on a wall of leaves without any gaps. That is because I imagine them having solid branches in them that can be grabbed onto.
Other (UN-)Necessary Details:
The Same case for walls that are smooth/
In here, I'll be making it more logical and less mobile that doesn't leave at the same level or close to airbender's.
This version should either be: 1)Removed; 2)or...
Grapples will be only capable to attached onto gaps that are to be 1 width blocks. While this gives more sense how the mechanics of "grasping onto stuff" works, it might be impossible to pin point the gap with precisely aim from a huge distance. With that in mind, I propose to make the difficulty of it a little bit ease-friendly, by the ability doing a plugin-check to check whenever the area of a gap and non-gap that is clicked is 1-3 blocks width (vertical wise) away from either of two gaps in between it. Below you'll see a scheme in a spoiler format for you to easily understand what I had min explaining this mind-twisting thing.
The Exception goes to leaf blocks; allowing them to surf on a floor of leaves without any gaps. That is because I imagine them having solid branches in them that can be grabbed onto.
Grapples will be only capable to attached onto gaps that are to be 1 width blocks. While this gives more sense how the mechanics of "grasping onto stuff" works, it might be impossible to pin point the gap with precisely aim from a huge distance. With that in mind, I propose to make the difficulty of it a little bit ease-friendly, by the ability doing a plugin-check to check whenever the area of a gap and non-gap that is clicked is 1-3 blocks width (vertical wise) away from either of two gaps in between it. Below you'll see a scheme in a spoiler format for you to easily understand what I had min explaining this mind-twisting thing.
The Exception goes to leaf blocks; allowing them to climb on a wall of leaves without any gaps. That is because I imagine them having solid branches in them that can be grabbed onto.
The Tip of the tentacle will always hook on the side/edge of a block, that is closest (lower/near as in wall/ground) to the player.
Whenever a gap block is clicked, it will "search" for the closest air block near it facing the player, which is hook-able.Whenever a non-gap block is clicked, it will "search" for the closest air block near it facing the player, which is hookable
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