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WaterArms Grapple *Updated*

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MeskenasBoii

Verified Member
http://projectkorra.com/threads/waterarms-grapple.4475/ check the comments, but ignore the original post for the reason said after this sentence. I feel like the mechanism and I came up with is terrible and confusing, so in this particular thread I'll remake it into a simplified one.

Meskenas-Chi_Blockeris said:
It is kinda too op in means of transportation. Not only that, but it isn't even logical to me. Let's say If I was a waterbender right now in real life in this room, while having waterarms on me, launching my tentacle at the feet a meters away, I wouldn't be able to pull myself. Same principle as throwing a rope on a floor without it grasping onto anything.

The Same case for walls that are smooth/

In here, I'll be making it more logical and less mobile that doesn't leave at the same level or close to airbender's.
  • Grabbles should work on a surfaces/walls that aren't smooth.
    • Consists of walls that have jut up blocks at any length and width between/below a space that is clicked on.
    • Consists of surfaces that have jut up blocks (higher) at any length and width between/further space that is clicked on.
  • This will have an animation of the tentacle attaching on the jut up block side.
    • On walls being the upper side from you away (facing sky/up in other words),
    • On surfaces being the hidden side from you away (facing your direction).
[Spoiler="Demonstration]Sideslol.png [/Spoiler]Note: Only an air or a non-solid block should only occupy that side.​
 

Green

Verified Member
I swear if you make one more water arms thread I am going to die. Talk about people "spamming" the forums like you say but you have 7 different water arms posts in the past couple of days... Smh
 

Vahagn

Staff member
Plugin Developer
Verified Member
I think they should just change the tip of water arms grapple to ice so it makes sense.
 
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