MeskenasBoii
Verified Member
I think right now waterarms needs a make-over, don't you people agree? I feel like it looks horrible (no offense @jedk1), therefor I'm gonna b a fashion designer in this post, explaining what needs to be done and changed.
Waterarms don't look like arms as they are rn. We get a flying tentacles that are merely connected to the actual physical arms. How do we go on fixing that? Just simply redesign the construct of the technique, with nice looking particles (aka. splash) that cover up user's arms completely, connected to and with or without the tentacles. If changed to be without the tentacles, then have them appear whenever (s)he clicks and tries to reach through stuff while pull, punch and spear is selected. Freeze could activate off hand slot and conjure in both hands ice block items with particles or just have the whole arms covered with them as drop entities. (With those items appearing, right clicking could be involved with the rapid fire as a requirement).
k Lol bye.
Waterarms don't look like arms as they are rn. We get a flying tentacles that are merely connected to the actual physical arms. How do we go on fixing that? Just simply redesign the construct of the technique, with nice looking particles (aka. splash) that cover up user's arms completely, connected to and with or without the tentacles. If changed to be without the tentacles, then have them appear whenever (s)he clicks and tries to reach through stuff while pull, punch and spear is selected. Freeze could activate off hand slot and conjure in both hands ice block items with particles or just have the whole arms covered with them as drop entities. (With those items appearing, right clicking could be involved with the rapid fire as a requirement).
k Lol bye.