Taiko the Waterbender
Verified Member
Hello, everyone!
I'm here to bring my recent thoughts about Surge. I feel like it is poor in movement, in looking and in use. In "Avatar: The Last Airbender" and in "The Legend of Korra", I've always seen how powerful a wave of water could be, capable of washing the targets away or to protect you and your friends. Even in the old Project Korra Wiki Page, it was shown to be a great resource in a Waterbender's arsenal.
The Surge we currently have is great, and I thank the people who made it everytime I'm facing a Lavabender. But it doesn't give you the feel of power a wave would give, does it? This is what I would like to see Surge like:
In this scene, to those who can't see it, Aang creates his first water wave, which then washes both Sokka and Appa, unnintentionly to the Avatar.
The Surge we have now has two modes:
Name: Surge;
Controls: Look at a water source, select your Surge binded slot and hold shift.
Notes: As you may note, the knockback was nerfed in the bottlebending situation. I did in order to give a touch of realism to the water technique. Because of that, I would suggest Surge to account wall damage. Another thing that wasn't mentioned here on purpose was the freezing functions of Surge. They would have their own "combo" versions, where PhaseChange comes in and freezes every water, by still shifting at your Surge Shield and clicking with PhaseChange. Unfortunely, I have to say that remote freezing with Surge Wave was way too overpowered, in the sense that you are freezing someone/something in a giant ice sphere with the minimum effort. That would be removed and/or later turned into a combo.
I hope you liked it! Feedback, even if it is offensive, unnecessary or spam, is appreciated (at least, by me xD)
Taiko.
I'm here to bring my recent thoughts about Surge. I feel like it is poor in movement, in looking and in use. In "Avatar: The Last Airbender" and in "The Legend of Korra", I've always seen how powerful a wave of water could be, capable of washing the targets away or to protect you and your friends. Even in the old Project Korra Wiki Page, it was shown to be a great resource in a Waterbender's arsenal.
The Surge we currently have is great, and I thank the people who made it everytime I'm facing a Lavabender. But it doesn't give you the feel of power a wave would give, does it? This is what I would like to see Surge like:
The Surge we have now has two modes:
- Surge Shield;
- Surge Wave.
Name: Surge;
Controls: Look at a water source, select your Surge binded slot and hold shift.
- Water or Ice as a source:
- Surge Shield: While holding shift, drag your cursor and the water would follow it. You can move the water wherever you want, in a pre-determined radius. For it to work well as a shield, you would want it to be between you and what you want to protect from.
The Surge Shield would be as big as the amount of water around the source you selected. if it has more than 5 blocks of water or ice around the block you selected, the water shield would be a 4x4 wave, which is always connected to the original source. That way, you can't drag it too far from the source or the water would collapse. Also, because the amount of water being moved is great, fluid moves would be required. If the waterbender decides to move suddenly, the water would collapse, as seen in "ATLA", when Katara tried to move amounts of water with abruptiness. If, on the other hand, the waterbender decides that the water should be cut off its source, he would tap shift once first, then drag the water.
- Surge Wave: Still while holding shift, you can click to shoot a wave of water in the direction you were looking at. The Surge Wave would be created after the Surge Shield, so if you want a big wave, look up, then click. The tallest the waves, the less they would travel. If you want to ride a wave (like Katara did in the Crystal Catacombs), get in the water, make a wave under you as in Surge Shield and shoot it in the direction you want to go. Remember: the more taller it is, the shorter would be the distance crossed.
To shoot the wave connected to the water source, you must click while shifting. If it is the case to shoot the wave away from the source, click twice and the wave would follow its path, pushing everything. If the wave that is connected to the source has its root cut, the wave would clash to the ground, smashing and knockbacking entities, unless the wave is being rode. That way, the wave would keep going, pushing everything with it, and would slowly decay. If the waterbender stops sneaking, the water would spalsh the ground as the example given previously.
- Surge Shield: While holding shift, drag your cursor and the water would follow it. You can move the water wherever you want, in a pre-determined radius. For it to work well as a shield, you would want it to be between you and what you want to protect from.
- Bottles as sources:
- Surge Shield: (the same controls as the example above)
This shield would be smaller, 2x2 if bent from one bottles, 3x3 if bent from two or more bottles, and it would be draggable to everywhere.
- Surge Wave: Still while holding shift, you would click to shoot the water in the direction you were looking. Unlike the the current Surge, it wouldn't be influenced by the Moon. It would be way smaller with less knockback. This wave can't be rode.
This wave would be smaller, similar to the WaterManipulation looks, except being more thicker in the front. The knockback and size would be determined by the amount of bottles in the waterbender's inventory. If he only has one bottle, the water would be like WaterManipulation, a bit longer, and the knockback would be like seven blocks. If the waterbender has more than one water bottles, the wave would be bigger, a hopper-like WaterManipulation, that would provoque 12 blocks of knockback.
- Surge Shield: (the same controls as the example above)
Notes: As you may note, the knockback was nerfed in the bottlebending situation. I did in order to give a touch of realism to the water technique. Because of that, I would suggest Surge to account wall damage. Another thing that wasn't mentioned here on purpose was the freezing functions of Surge. They would have their own "combo" versions, where PhaseChange comes in and freezes every water, by still shifting at your Surge Shield and clicking with PhaseChange. Unfortunely, I have to say that remote freezing with Surge Wave was way too overpowered, in the sense that you are freezing someone/something in a giant ice sphere with the minimum effort. That would be removed and/or later turned into a combo.
I hope you liked it! Feedback, even if it is offensive, unnecessary or spam, is appreciated (at least, by me xD)
Taiko.