NickC1211
Verified Member
Before I start Ik you've heard this a thousand and one times but here me out. I think as long as you hold shift you can switch to different moves using the same water. For example octopus to torrent and torrent to surge shield. Or using the water from waterwave
How I set my post apart from the others is that when you reuse the water from another move for another move it will be weaker than normal. For example you go from torrent to surge and the surge would be smaller like 2x2. This way it's not too op for a waterbender to switch moves quickly, but it's fair for waterbenders to switch moves quickly and have their fluidity.
Examples:
Surge -> torrent = normal
Torrent -> surge = smaller shield 2x2
Waterwave -> anything = normal
Torrent -> octopus = weaker
Torrent -> waterwave= slower or shorter
Octopus -> waterwave = normal
Octopusform -> surge = normal (debatable)
Octopusform -> torrent = normal
I think you should be able to do three or four move switches before you need a new water source. This way it keeps waterbending balanced and a bender has the option of using the water currently being bent or find a new source. Not op but still fluid everyone's happy.
Let's face it water needs more fluidity and I think this is a good way to do it. All it needs is for the move to be weaker when reused and maybe an aesthetic animation for move switches. Thanks for reading tell me your great ideas for making water fluidity balanced.
How I set my post apart from the others is that when you reuse the water from another move for another move it will be weaker than normal. For example you go from torrent to surge and the surge would be smaller like 2x2. This way it's not too op for a waterbender to switch moves quickly, but it's fair for waterbenders to switch moves quickly and have their fluidity.
Examples:
Surge -> torrent = normal
Torrent -> surge = smaller shield 2x2
Waterwave -> anything = normal
Torrent -> octopus = weaker
Torrent -> waterwave= slower or shorter
Octopus -> waterwave = normal
Octopusform -> surge = normal (debatable)
Octopusform -> torrent = normal
I think you should be able to do three or four move switches before you need a new water source. This way it keeps waterbending balanced and a bender has the option of using the water currently being bent or find a new source. Not op but still fluid everyone's happy.
Let's face it water needs more fluidity and I think this is a good way to do it. All it needs is for the move to be weaker when reused and maybe an aesthetic animation for move switches. Thanks for reading tell me your great ideas for making water fluidity balanced.
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