Hello people!
So, I was thinking about a new water combo, since water only has 2 combos. Here it is, I hope you like it !
Element: Water
Damage: 0 or 2 hearts (configurable)
Type: Combo
Combo order: Torrent (L-Click) > Torrent (Hold Shift) > Surge (L-Click) > WaterSpout (Release Shift) ( > PhaseChange (L-Click ) )
The actual move: When you performed the combo moves in the right order, the water that's spinning around you will come towards you. Then, it'll blast you forward, allowing you to change the direction you are shot in a little bit by looking to the left or right. When you hit someone while you are on JetWave, they receive a big knockback, but no damage. Additionally, you can click with PhaseChange while riding the JetWave. If you do that, the wave will turn into ice, still flying forward, but it won't take you with it anymore, and you'll fall immediately. The wave will turn into ice spikes, dealing damage to whatever they hit.
Config options:
Damage: {Amount of health points the ice spikes will take}
Speed: {The speed of the wave}
IceSpikeSpeed: {Speed of the ice spikes}
Steering: {Amount of blocks the player is able to "steer" the wave}
FlightTime: {Amount of time the player is able to fly with the wave}
Knockback: {Amount of knockback that players receive when they are hit by the wave}
Cooldown: {How long the player has to wait before they are able to use the combo again}
That's it. I hope you like it! Feel free to leave suggestions in the commands!
- Finn
So, I was thinking about a new water combo, since water only has 2 combos. Here it is, I hope you like it !
Element: Water
Damage: 0 or 2 hearts (configurable)
Type: Combo
Combo order: Torrent (L-Click) > Torrent (Hold Shift) > Surge (L-Click) > WaterSpout (Release Shift) ( > PhaseChange (L-Click ) )
The actual move: When you performed the combo moves in the right order, the water that's spinning around you will come towards you. Then, it'll blast you forward, allowing you to change the direction you are shot in a little bit by looking to the left or right. When you hit someone while you are on JetWave, they receive a big knockback, but no damage. Additionally, you can click with PhaseChange while riding the JetWave. If you do that, the wave will turn into ice, still flying forward, but it won't take you with it anymore, and you'll fall immediately. The wave will turn into ice spikes, dealing damage to whatever they hit.
Config options:
Damage: {Amount of health points the ice spikes will take}
Speed: {The speed of the wave}
IceSpikeSpeed: {Speed of the ice spikes}
Steering: {Amount of blocks the player is able to "steer" the wave}
FlightTime: {Amount of time the player is able to fly with the wave}
Knockback: {Amount of knockback that players receive when they are hit by the wave}
Cooldown: {How long the player has to wait before they are able to use the combo again}
That's it. I hope you like it! Feel free to leave suggestions in the commands!
- Finn