Spurkl3z
Verified Member
hei aloh
ive a suggestion and i dont get how its not implemented yet coz its pretty basic
so, i run a semivanilla server (no plugins other than worldedit denizen and pk) and i wish to be able to let players change their elements at spawn
i dont want to mess with a permissions plugin, coz they require groups, and i dont want admin/mod ranks
so i figured, imma use chained command blocks.
now it so happens, that @p does ?not? qualify as a specified player
meaning i cant make it specificly work for a non-operator to change their element on their own
my chaincmdblock idea was: (impulse,needredstone) bending remove @p air > (chain) bending remove @p water > (chain) bending remove @p earth > (chain) bending remove @p fire > (chain) bending remove @p chi > (chain) bending add @p air
now if @p would qualify as an specified player, it would have worked, and you could sortof manage this plugin on vanilla somewhat
so please add it lol
anyway have a good day and thanks for reading
ive a suggestion and i dont get how its not implemented yet coz its pretty basic
so, i run a semivanilla server (no plugins other than worldedit denizen and pk) and i wish to be able to let players change their elements at spawn
i dont want to mess with a permissions plugin, coz they require groups, and i dont want admin/mod ranks
so i figured, imma use chained command blocks.
now it so happens, that @p does ?not? qualify as a specified player
meaning i cant make it specificly work for a non-operator to change their element on their own
my chaincmdblock idea was: (impulse,needredstone) bending remove @p air > (chain) bending remove @p water > (chain) bending remove @p earth > (chain) bending remove @p fire > (chain) bending remove @p chi > (chain) bending add @p air
now if @p would qualify as an specified player, it would have worked, and you could sortof manage this plugin on vanilla somewhat
so please add it lol
anyway have a good day and thanks for reading