HydroMan
Verified Member
I feel surge is somehow glitched out when trying to perform from a body of water, as it does not always work. So I suggest a bew mechanic with the animation that would make waterbending more, then just doing "*puff* ..and here's mu fully grown surge". So what you see in the picture a waterbender (couldn't get a real one, so instead i placed a dress-up dummy on armorstand. You'll have to use your imagination on this). He is now trying to launch a surge. A whip comes out from the water and expands by 1 one block vertically, making it two meters high. After it travels abit more further, it then expands two blocks horizontally, making 2x2 blocks width shape. It would then continue traveling while retaining its last form, until it reaches the waterbender one block back away. Then after it does, it will then do its thing - shield him or be lauched from his front. This would prevent the failure of surge not being lauched succesfully when the water level is below the ground. You should know that this animation would only be applied for the body of water and ice, as bottlebending and plantbending would freely launch it without the whip. There's that.
Whip: (Front View)
(Side View)
Surge (Wave):
Additional information
Whip: (Front View)
(Side View)
Surge (Wave):
Additional information
- If the user would want to lauch the surge from his back in order to travel, he would need to hold shift and click after selecting the source. The Surge would then come to push him away (if its source is where the user is standing and is launched the same pathway he is in) with the whip coming from his behind and transforming into surge from his back.
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