TwistedEons
Verified Member
This water combo is very heavily based on the style of Tai Chi, which is what waterbending is based on.
"Tai chi is less about strength, and more about alignment, body structure, breath visualization" By Sifu Kisu [Avatar Martial Arts Expert]
You'll understand what i'm getting at, manipulating water calmly then releasing it with force
Which leads to this combo :
Description : Release a waterspout that spins violently, anyone caught in the spout's path will be forced to spin with it, after being caught in the spout for awhile, the target will be flung towards a random direction with great force.
Combo : While on the waterspout, hold sneak and left click with torrent, then switch back to waterspout and release sneak
This move would do a fair amount of wall damage, any entities caught in the spout would be unable to bend, and be flung 1.5 seconds after caught.
The height of the spout would be the height of your spout when you completed the combo, you can hold your height by pressing sneak and jump to do the combo as well
Max height of the spout would be 8 blocks high, the spout can travel on land and liquids but upon hitting a wall that is more than 3 blocks tall it will stop moving, if not, it will just pass through it.
Tell me if you like this idea or not, or any other add-ons to the move
If you don't like it, leave a reply, any kind of reply, below to tell me why
"Tai chi is less about strength, and more about alignment, body structure, breath visualization" By Sifu Kisu [Avatar Martial Arts Expert]
You'll understand what i'm getting at, manipulating water calmly then releasing it with force
Which leads to this combo :
Description : Release a waterspout that spins violently, anyone caught in the spout's path will be forced to spin with it, after being caught in the spout for awhile, the target will be flung towards a random direction with great force.
Combo : While on the waterspout, hold sneak and left click with torrent, then switch back to waterspout and release sneak
This move would do a fair amount of wall damage, any entities caught in the spout would be unable to bend, and be flung 1.5 seconds after caught.
The height of the spout would be the height of your spout when you completed the combo, you can hold your height by pressing sneak and jump to do the combo as well
Max height of the spout would be 8 blocks high, the spout can travel on land and liquids but upon hitting a wall that is more than 3 blocks tall it will stop moving, if not, it will just pass through it.
Tell me if you like this idea or not, or any other add-ons to the move
If you don't like it, leave a reply, any kind of reply, below to tell me why
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