SuperBower118
Verified Member
Right now, if you destroy your opponent's spout, they can just get back on it the second it gets destroyed. It gets to the point where there's not much of a point in destroying the spout. Logically, it doesn't make that much sense that the second that you destroy the spout they can just magically regenerate it, and gameplay-wise, spouts tend to dominate any type of PvP that's in the wilderness, mainly with tools. Therefore, I'm suggesting that once you destroy the spout of a waterbender or airbender, their spout will be put on a 4.5 second cooldown.
As you can see here, Korra didn't just get back on her waterspout (which would've been physically impossible because she was in the air and it would've taken time to regenerate the waterspout.), she used her airbending to make an airspout so she could have enough time to get the water back onto her elevation.
Another thing that I'd like to point out is that charged fireblast doesn't do anything to the spouts, only the normal fireblast does, which really doesn't make a lot of sense. I'm suggesting that charged fireblast (if possible) cuts through spouts too.
Also note that let's say that your waterspout gets cut, you can still use airspout (if you have it binded) if you also have airbending.
As you can see here, Korra didn't just get back on her waterspout (which would've been physically impossible because she was in the air and it would've taken time to regenerate the waterspout.), she used her airbending to make an airspout so she could have enough time to get the water back onto her elevation.
Another thing that I'd like to point out is that charged fireblast doesn't do anything to the spouts, only the normal fireblast does, which really doesn't make a lot of sense. I'm suggesting that charged fireblast (if possible) cuts through spouts too.
Also note that let's say that your waterspout gets cut, you can still use airspout (if you have it binded) if you also have airbending.