SvenTurtle98
Verified Member
In the show, skilled waterbenders were able to use their knowledge of the spirits as well as waterbending to calm unsettles spirits and turn them back into their natural form.
I would like to see a move that functions similarly in the game. Except it would calm aggressive mobs and prevent them from attacking the player for a certain amount of time.
For example: a waterbender is being attacked at night by a zombie. They would be able to bend waterparticles in a spiral around the mob and the mob would stop attacking the player, unless the player is interrupted. This would be able to work on 2-3 normal sized mobs. i.e. zombies, skeletons, etc. Larger mobs like slimes, ghasts and endermen would probably only be able to be calmed one at a time.
In avatarstate all mobs within a 15 block radius would be calmed.
I would like to see a move that functions similarly in the game. Except it would calm aggressive mobs and prevent them from attacking the player for a certain amount of time.
For example: a waterbender is being attacked at night by a zombie. They would be able to bend waterparticles in a spiral around the mob and the mob would stop attacking the player, unless the player is interrupted. This would be able to work on 2-3 normal sized mobs. i.e. zombies, skeletons, etc. Larger mobs like slimes, ghasts and endermen would probably only be able to be calmed one at a time.
In avatarstate all mobs within a 15 block radius would be calmed.